2021-03-16 14:40:11 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
2021-03-15 18:58:57 +00:00
|
|
|
struct Uniforms {
|
2020-12-09 21:19:37 +00:00
|
|
|
float a;
|
|
|
|
float b;
|
|
|
|
float c;
|
2020-12-30 19:53:17 +00:00
|
|
|
float4 d;
|
|
|
|
float4 e;
|
2020-12-09 21:19:37 +00:00
|
|
|
};
|
2021-03-15 18:58:57 +00:00
|
|
|
struct Inputs {
|
|
|
|
};
|
2020-12-09 21:19:37 +00:00
|
|
|
struct Outputs {
|
|
|
|
float4 sk_FragColor [[color(0)]];
|
|
|
|
};
|
2021-03-15 18:58:57 +00:00
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
2021-01-19 18:07:55 +00:00
|
|
|
Outputs _out;
|
2021-01-22 03:24:28 +00:00
|
|
|
(void)_out;
|
2021-03-15 18:58:57 +00:00
|
|
|
_out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
|
|
|
|
_out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
|
2021-05-26 18:29:12 +00:00
|
|
|
_out.sk_FragColor.xy = float2(0.5, -0.86602538824081421);
|
|
|
|
_out.sk_FragColor.xyz = float3(0.5, 0.0, -0.86602538824081421);
|
|
|
|
_out.sk_FragColor = float4(0.5, 0.0, 0.0, -0.86602538824081421);
|
2021-01-19 18:07:55 +00:00
|
|
|
return _out;
|
2020-12-09 21:19:37 +00:00
|
|
|
}
|