skia2/tests/sksl/intrinsics/Refract.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float a;
float b;
float c;
float4 d;
float4 e;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
_out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
_out.sk_FragColor.xy = float2(0.5, -0.86602538824081421);
_out.sk_FragColor.xyz = float3(0.5, 0.0, -0.86602538824081421);
_out.sk_FragColor = float4(0.5, 0.0, 0.0, -0.86602538824081421);
return _out;
}