skia2/obsolete/SkGLDevice_SWLayer.h

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#ifndef SkGLDevice_SWLayer_DEFINED
#define SkGLDevice_SWLayer_DEFINED
#include "SkGLDevice.h"
class SkGLDevice_SWLayer : public SkGLDevice {
public:
SkGLDevice_SWLayer(const SkBitmap& bitmap);
virtual ~SkGLDevice_SWLayer();
// overrides from SkGLDevice
virtual TexOrientation bindDeviceAsTexture();
// overrides from SkDevice
virtual void drawPaint(const SkDraw&, const SkPaint& paint);
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint);
virtual void drawRect(const SkDraw&, const SkRect& r,
const SkPaint& paint);
virtual void drawPath(const SkDraw&, const SkPath& path,
const SkPaint& paint);
virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint& paint);
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint);
virtual void drawText(const SkDraw&, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint& paint);
virtual void drawPosText(const SkDraw&, const void* text, size_t len,
const SkScalar pos[], SkScalar constY,
int scalarsPerPos, const SkPaint& paint);
virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
const SkPoint verts[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
const SkPaint&);
private:
GLuint fTextureID;
typedef SkGLDevice INHERITED;
};
#endif