50 lines
2.1 KiB
C
50 lines
2.1 KiB
C
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#ifndef SkGLDevice_SWLayer_DEFINED
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#define SkGLDevice_SWLayer_DEFINED
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#include "SkGLDevice.h"
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class SkGLDevice_SWLayer : public SkGLDevice {
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public:
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SkGLDevice_SWLayer(const SkBitmap& bitmap);
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virtual ~SkGLDevice_SWLayer();
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// overrides from SkGLDevice
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virtual TexOrientation bindDeviceAsTexture();
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// overrides from SkDevice
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virtual void drawPaint(const SkDraw&, const SkPaint& paint);
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virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
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const SkPoint[], const SkPaint& paint);
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virtual void drawRect(const SkDraw&, const SkRect& r,
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const SkPaint& paint);
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virtual void drawPath(const SkDraw&, const SkPath& path,
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const SkPaint& paint);
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virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
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const SkMatrix& matrix, const SkPaint& paint);
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virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
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int x, int y, const SkPaint& paint);
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virtual void drawText(const SkDraw&, const void* text, size_t len,
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SkScalar x, SkScalar y, const SkPaint& paint);
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virtual void drawPosText(const SkDraw&, const void* text, size_t len,
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const SkScalar pos[], SkScalar constY,
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int scalarsPerPos, const SkPaint& paint);
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virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
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const SkPoint verts[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
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const SkPaint&);
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private:
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GLuint fTextureID;
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typedef SkGLDevice INHERITED;
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};
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#endif
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