skia2/third_party/angle2/BUILD.gn

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
}
angle_root = "../externals/angle2"
import("../third_party.gni")
third_party("angle2") {
public_include_dirs = [ "$angle_root/include" ]
deps = [
":libEGL",
":libGLESv2",
]
}
compiler_gypi = exec_script("//gn/gypi_to_gn.py",
[ rebase_path("$angle_root/src/compiler.gypi") ],
"scope",
[])
gles_gypi = exec_script("//gn/gypi_to_gn.py",
[ rebase_path("$angle_root/src/libGLESv2.gypi") ],
"scope",
[])
config("common") {
defines = [
"ANGLE_ENABLE_ESSL",
"ANGLE_ENABLE_GLSL",
"ANGLE_ENABLE_HLSL",
"ANGLE_ENABLE_OPENGL",
"EGL_EGLEXT_PROTOTYPES",
"GL_GLEXT_PROTOTYPES",
]
include_dirs = [
"$root_gen_dir/angle2",
"$angle_root/include",
"$angle_root/src",
"$angle_root/src/common/third_party/numerics",
"$angle_root/src/third_party/khronos",
]
assert(is_linux || is_win) # TODO: is_mac?
if (is_linux) {
defines += [
"ANGLE_USE_X11",
"GL_APICALL=__attribute__((visibility(\"default\")))",
"EGLAPI=__attribute__((visibility(\"default\")))",
]
} else if (is_win) {
defines += [
"ANGLE_ENABLE_D3D11",
"ANGLE_ENABLE_D3D9",
"GL_APICALL=",
"EGLAPI=",
]
}
}
copy("commit_id") {
sources = [
"$angle_root/src/commit.h",
]
outputs = [
"$root_gen_dir/angle2/id/commit.h",
]
}
shared_library("libGLESv2") {
configs += [ ":common" ]
configs -= [ "//gn:warnings" ]
defines = [
"LIBANGLE_IMPLEMENTATION",
"LIBGLESV2_IMPLEMENTATION",
]
deps = [
":commit_id",
]
libs = []
sources =
rebase_path(
compiler_gypi.angle_preprocessor_sources +
compiler_gypi.angle_translator_lib_sources +
compiler_gypi.angle_translator_lib_essl_sources +
compiler_gypi.angle_translator_lib_glsl_sources +
compiler_gypi.angle_translator_lib_hlsl_sources +
gles_gypi.libangle_sources + gles_gypi.libangle_common_sources +
gles_gypi.libangle_image_util_sources +
gles_gypi.libglesv2_sources + gles_gypi.libangle_gl_sources,
".",
"$angle_root/src") +
[
"$angle_root/src/compiler/translator/ShaderLang.cpp",
"$angle_root/src/compiler/translator/ShaderVars.cpp",
]
if (!is_win) {
sources -= [ "$angle_root/src/libGLESv2/libGLESv2.def" ]
}
if (is_linux) {
libs += [
"X11",
"Xi",
"Xext",
]
sources +=
rebase_path(gles_gypi.libangle_gl_glx_sources, ".", "$angle_root/src") +
[ "$angle_root/src/third_party/libXNVCtrl/NVCtrl.c" ]
} else if (is_win) {
defines += [
# TODO: ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
]
sources += rebase_path(gles_gypi.libangle_gl_wgl_sources +
gles_gypi.libangle_d3d_shared_sources +
gles_gypi.libangle_d3d9_sources +
gles_gypi.libangle_d3d11_sources +
gles_gypi.libangle_d3d11_win32_sources,
".",
"$angle_root/src")
libs += [
"d3d9.lib",
"dxguid.lib",
"gdi32.lib",
"user32.lib",
]
deps += [
# TODO: copy_compiler_dll?
]
}
}
shared_library("libEGL") {
configs += [ ":common" ]
configs -= [ "//gn:warnings" ]
defines = [ "LIBEGL_IMPLEMENTATION" ]
deps = [
":libGLESv2",
]
sources = rebase_path(gles_gypi.libegl_sources, ".", "$angle_root/src")
if (!is_win) {
sources -= [ "$angle_root/src/libEGL/libEGL.def" ]
}
}