85 lines
2.7 KiB
HTML
85 lines
2.7 KiB
HTML
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<!DOCTYPE html>
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<title>CanvasKit (Skia via Web Assembly)</title>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<style>
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canvas, img {
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border: 1px dashed #AAA;
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}
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</style>
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<canvas id=api1 width=300 height=300></canvas>
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<canvas id=api2 width=300 height=300></canvas>
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<canvas id=api3 width=300 height=300></canvas>
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<script type="text/javascript" src="/node_modules/canvaskit/bin/canvaskit.js"></script>
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<script type="text/javascript" charset="utf-8">
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const cdn = 'https://storage.googleapis.com/skia-cdn/misc/';
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const ckLoaded = CanvasKitInit({locateFile: (file) => '/node_modules/canvaskit/bin/'+file});
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const loadTestImage = fetch(cdn + 'test.png').then((response) => response.arrayBuffer());
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Promise.all([ckLoaded, loadTestImage]).then((results) => {MultiCanvasExample(...results)});
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// This example shows how CanvasKit can automatically switch between multiple canvases
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// with different WebGL contexts.
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function MultiCanvasExample(CanvasKit, imgBytes) {
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const paint = new CanvasKit.Paint();
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const surfOne = CanvasKit.MakeWebGLCanvasSurface("api1");
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const canvasOne = surfOne.getCanvas();
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const surfTwo = CanvasKit.MakeWebGLCanvasSurface("api2");
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const canvasTwo = surfTwo.getCanvas();
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const surfThree = CanvasKit.MakeWebGLCanvasSurface("api3");
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const canvasThree = surfThree.getCanvas();
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function firstFrame() {
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paint.setColor(CanvasKit.Color4f(1, 0, 0, 1)); // red
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canvasOne.drawRect(CanvasKit.LTRBRect(0, 0, 300, 300), paint);
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surfOne.flush();
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paint.setColor(CanvasKit.Color4f(0, 1, 0, 1)); // green
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canvasTwo.drawRect(CanvasKit.LTRBRect(0, 0, 300, 300), paint);
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surfTwo.flush();
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paint.setColor(CanvasKit.Color4f(0, 0, 1, 1)); // blue
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canvasThree.drawRect(CanvasKit.LTRBRect(0, 0, 300, 300), paint);
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surfThree.flush();
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window.requestAnimationFrame(secondFrame);
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}
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let img;
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function secondFrame() {
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img = CanvasKit.MakeImageFromEncoded(imgBytes);
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canvasOne.drawImageCubic(img, 10, 10, 0.3, 0.3, null);
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surfOne.flush();
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canvasTwo.drawImageCubic(img, 10, 10, 0.3, 0.3, null);
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surfTwo.flush();
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canvasThree.drawImageCubic(img, 10, 10, 0.3, 0.3, null);
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surfThree.flush();
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window.requestAnimationFrame(thirdFrame);
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}
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function thirdFrame() {
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canvasOne.drawImageCubic(img, 100, 100, 0.3, 0.3, null);
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surfOne.flush();
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canvasTwo.drawImageCubic(img, 100, 100, 0.3, 0.3, null);
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surfTwo.flush();
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canvasThree.drawImageCubic(img, 100, 100, 0.3, 0.3, null);
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surfThree.flush();
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}
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window.requestAnimationFrame(firstFrame);
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}
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</script>
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