uniform half4 testInputs, colorBlack, colorGreen, colorRed;
half4 non_constant_swizzle() {
half4 v = half4(testInputs);
int4 i = int4(colorBlack);
half x = v[i[0]];
half y = v[i[1]];
half z = v[i[2]];
half w = v[i[3]];
return half4(x, y, z, w); // -1.25, -1.25, -1.25, 0
}
half4 main() {
return non_constant_swizzle() == half4(-1.25, -1.25, -1.25, 0) ? colorGreen : colorRed;