2013-08-08 21:13:38 +00:00
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkXfermode.h"
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#include "SkColorPriv.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "SkGpuDevice.h"
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#endif
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namespace skiagm {
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/**
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* This tests drawing device-covering rects with solid colors and bitmap shaders over a
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* checkerboard background using different xfermodes.
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*/
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class Xfermodes3GM : public GM {
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public:
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Xfermodes3GM() {}
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protected:
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("xfermodes3");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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2013-08-14 19:20:45 +00:00
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return make_isize(630, 1215);
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2013-08-08 21:13:38 +00:00
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}
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virtual void onDrawBackground(SkCanvas* canvas) SK_OVERRIDE {
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SkPaint bgPaint;
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bgPaint.setColor(0xFF70D0E0);
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canvas->drawPaint(bgPaint);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
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SkPaint labelP;
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labelP.setAntiAlias(true);
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static const SkColor kSolidColors[] = {
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SK_ColorTRANSPARENT,
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SK_ColorBLUE,
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0x80808000
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};
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static const SkColor kBmpAlphas[] = {
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0xff,
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0x80,
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};
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SkAutoTUnref<SkCanvas> tempCanvas(this->possiblyCreateTempCanvas(canvas, kSize, kSize));
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int test = 0;
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int x = 0, y = 0;
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2013-08-14 19:20:45 +00:00
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static const struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = {
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{SkPaint::kFill_Style, 0},
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{SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2},
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};
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for (size_t s = 0; s < SK_ARRAY_COUNT(kStrokes); ++s) {
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for (size_t m = 0; m <= SkXfermode::kLastMode; ++m) {
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SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(m);
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canvas->drawText(SkXfermode::ModeName(mode),
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strlen(SkXfermode::ModeName(mode)),
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SkIntToScalar(x),
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SkIntToScalar(y + kSize + 3) + labelP.getTextSize(),
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labelP);
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for (size_t c = 0; c < SK_ARRAY_COUNT(kSolidColors); ++c) {
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SkPaint modePaint;
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modePaint.setXfermodeMode(mode);
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modePaint.setColor(kSolidColors[c]);
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modePaint.setStyle(kStrokes[s].fStyle);
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modePaint.setStrokeWidth(kStrokes[s].fWidth);
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this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get());
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++test;
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x += kSize + 10;
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if (!(test % kTestsPerRow)) {
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x = 0;
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y += kSize + 30;
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}
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2013-08-08 21:13:38 +00:00
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}
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2013-08-14 19:20:45 +00:00
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for (size_t a = 0; a < SK_ARRAY_COUNT(kBmpAlphas); ++a) {
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SkPaint modePaint;
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modePaint.setXfermodeMode(mode);
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modePaint.setAlpha(kBmpAlphas[a]);
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modePaint.setShader(fBmpShader);
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modePaint.setStyle(kStrokes[s].fStyle);
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modePaint.setStrokeWidth(kStrokes[s].fWidth);
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this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get());
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++test;
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x += kSize + 10;
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if (!(test % kTestsPerRow)) {
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x = 0;
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y += kSize + 30;
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}
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2013-08-08 21:13:38 +00:00
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}
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}
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}
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}
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private:
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/**
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* GrContext has optimizations around full rendertarget draws that can be replaced with clears.
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* We are trying to test those. We could use saveLayer() to create small SkGpuDevices but
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* saveLayer() uses the texture cache. This means that the actual render target may be larger
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* than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT.
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* So when running on a GPU canvas we explicitly create a temporary canvas using a texture with
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* dimensions exactly matching the layer size.
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*/
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SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) {
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SkCanvas* tempCanvas = NULL;
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#if SK_SUPPORT_GPU
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GrRenderTarget* rt = baseCanvas->getDevice()->accessRenderTarget();
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if (NULL != rt) {
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GrContext* context = rt->getContext();
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GrTextureDesc desc;
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desc.fWidth = w;
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desc.fHeight = h;
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desc.fConfig = rt->config();
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desc.fFlags = kRenderTarget_GrTextureFlagBit;
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SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc, NULL, 0));
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2013-08-29 11:54:56 +00:00
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SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get()));
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if (NULL != device.get()) {
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tempCanvas = SkNEW_ARGS(SkCanvas, (device.get()));
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}
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}
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#endif
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return tempCanvas;
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}
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void drawMode(SkCanvas* canvas,
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int x, int y, int w, int h,
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const SkPaint& modePaint, SkCanvas* layerCanvas) {
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canvas->save();
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canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
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SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
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SkCanvas* modeCanvas;
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if (NULL == layerCanvas) {
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canvas->saveLayer(&r, NULL, SkCanvas::kARGB_ClipLayer_SaveFlag);
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modeCanvas = canvas;
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} else {
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modeCanvas = layerCanvas;
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}
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SkPaint bgPaint;
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bgPaint.setAntiAlias(false);
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bgPaint.setShader(fBGShader);
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modeCanvas->drawRect(r, bgPaint);
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modeCanvas->drawRect(r, modePaint);
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modeCanvas = NULL;
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if (NULL == layerCanvas) {
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canvas->restore();
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} else {
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SkBitmap bitmap = layerCanvas->getDevice()->accessBitmap(false);
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canvas->drawBitmap(bitmap, 0, 0);
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}
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r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
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SkPaint borderPaint;
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borderPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(r, borderPaint);
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canvas->restore();
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}
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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static const uint32_t kCheckData[] = {
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SkPackARGB32(0xFF, 0x40, 0x40, 0x40),
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SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0),
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SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0),
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SkPackARGB32(0xFF, 0x40, 0x40, 0x40)
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};
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SkBitmap bg;
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bg.allocN32Pixels(2, 2, true);
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SkAutoLockPixels bgAlp(bg);
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memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
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fBGShader.reset(SkShader::CreateBitmapShader(bg,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode));
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SkMatrix lm;
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lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
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fBGShader->setLocalMatrix(lm);
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SkPaint bmpPaint;
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static const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
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static const SkColor kColors[] = { SK_ColorTRANSPARENT, 0x80800000,
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0xF020F060, SK_ColorWHITE };
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bmpPaint.setShader(SkGradientShader::CreateRadial(kCenter,
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3 * SkIntToScalar(kSize) / 4,
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kColors,
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NULL,
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SK_ARRAY_COUNT(kColors),
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SkShader::kRepeat_TileMode))->unref();
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SkBitmap bmp;
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bmp.allocN32Pixels(kSize, kSize);
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SkCanvas bmpCanvas(bmp);
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bmpCanvas.clear(SK_ColorTRANSPARENT);
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SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8,
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7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
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bmpCanvas.drawRect(rect, bmpPaint);
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fBmpShader.reset(SkShader::CreateBitmapShader(bmp,
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SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode));
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}
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enum {
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kCheckSize = 8,
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kSize = 30,
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kTestsPerRow = 15,
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};
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SkAutoTUnref<SkShader> fBGShader;
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SkAutoTUnref<SkShader> fBmpShader;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new Xfermodes3GM;)
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}
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