172 lines
6.4 KiB
C++
172 lines
6.4 KiB
C++
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "SkGradientShader.h"
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DEF_SIMPLE_GM(gamma, canvas, 500, 200) {
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SkPaint p;
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const SkScalar sz = 50.0f;
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const int szInt = SkScalarTruncToInt(sz);
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const SkScalar tx = sz + 5.0f;
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const SkRect r = SkRect::MakeXYWH(0, 0, sz, sz);
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SkShader::TileMode rpt = SkShader::kRepeat_TileMode;
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SkBitmap ditherBmp;
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ditherBmp.allocN32Pixels(2, 2);
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SkPMColor* pixels = reinterpret_cast<SkPMColor*>(ditherBmp.getPixels());
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pixels[0] = pixels[3] = SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF);
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pixels[1] = pixels[2] = SkPackARGB32(0xFF, 0, 0, 0);
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SkBitmap linearGreyBmp;
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SkImageInfo linearGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
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kLinear_SkColorProfileType);
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linearGreyBmp.allocPixels(linearGreyInfo);
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linearGreyBmp.eraseARGB(0xFF, 0x7F, 0x7F, 0x7F);
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SkBitmap srgbGreyBmp;
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SkImageInfo srgbGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
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kSRGB_SkColorProfileType);
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srgbGreyBmp.allocPixels(srgbGreyInfo);
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srgbGreyBmp.eraseARGB(0xFF, 0xBC, 0xBC, 0xBC);
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SkPaint textPaint;
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textPaint.setColor(SK_ColorWHITE);
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// Helpers:
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auto advance = [&]() {
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canvas->translate(tx, 0);
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p.reset();
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};
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auto nextRect = [&](const char* label, const char* label2) {
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canvas->drawRect(r, p);
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canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
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if (label2) {
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canvas->drawText(label2, strlen(label2), 0, sz + 2 * textPaint.getFontSpacing(),
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textPaint);
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}
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advance();
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};
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auto nextBitmap = [&](const SkBitmap& bmp, const char* label) {
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canvas->drawBitmap(bmp, 0, 0);
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canvas->drawText(label, strlen(label), 0, sz + textPaint.getFontSpacing(), textPaint);
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advance();
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};
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auto nextXferRect = [&](SkColor srcColor, SkXfermode::Mode mode, SkColor dstColor) {
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p.setColor(dstColor);
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canvas->drawRect(r, p);
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p.setColor(srcColor);
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p.setXfermodeMode(mode);
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canvas->drawRect(r, p);
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SkString srcText = SkStringPrintf("%08X", srcColor);
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SkString dstText = SkStringPrintf("%08X", dstColor);
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canvas->drawText(srcText.c_str(), srcText.size(), 0, sz + textPaint.getFontSpacing(),
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textPaint);
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const char* modeName = SkXfermode::ModeName(mode);
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canvas->drawText(modeName, strlen(modeName), 0, sz + 2 * textPaint.getFontSpacing(),
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textPaint);
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canvas->drawText(dstText.c_str(), dstText.size(), 0, sz + 3 * textPaint.getFontSpacing(),
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textPaint);
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advance();
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};
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// Necessary for certain Xfermode tests to work (ie some of them output white @ 50% alpha):
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canvas->clear(SK_ColorBLACK);
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// *Everything* should be perceptually 50% grey. Only the first rectangle
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// is guaranteed to draw that way, though.
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canvas->save();
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// Black/white dither, pixel perfect. This is ground truth.
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
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nextRect("Dither", "Reference");
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// Black/white dither, sampled at half-texel offset. Tests bilerp.
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// NOTE: We need to apply a non-identity scale and/or rotation to trick
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// the raster pipeline into *not* snapping to nearest.
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SkMatrix offsetMatrix = SkMatrix::Concat(
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SkMatrix::MakeScale(-1.0f), SkMatrix::MakeTrans(0.5f, 0.0f));
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt, &offsetMatrix))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Dither", "Bilerp");
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// Black/white dither, scaled down by 2x. Tests minification.
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SkMatrix scaleMatrix = SkMatrix::MakeScale(0.5f);
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p.setShader(SkShader::CreateBitmapShader(
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ditherBmp, rpt, rpt, &scaleMatrix))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Dither", "Scale");
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// 50% grey via paint color.
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p.setColor(0xff7f7f7f);
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nextRect("Color", 0);
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// Black -> White gradient, scaled to sample just the middle.
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// Tests gradient interpolation.
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SkPoint points[2] = {
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SkPoint::Make(0 - (sz * 10), 0),
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SkPoint::Make(sz + (sz * 10), 0)
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};
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SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
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p.setShader(SkGradientShader::CreateLinear(
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points, colors, nullptr, 2, SkShader::kClamp_TileMode))->unref();
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nextRect("Gradient", 0);
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// 50% grey from linear bitmap, with drawBitmap
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nextBitmap(linearGreyBmp, "Lnr BMP");
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// 50% grey from sRGB bitmap, with drawBitmap
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nextBitmap(srgbGreyBmp, "sRGB BMP");
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// Bitmap wrapped in a shader (linear):
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p.setShader(SkShader::CreateBitmapShader(linearGreyBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("Lnr BMP", "Shader");
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// Bitmap wrapped in a shader (sRGB):
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p.setShader(SkShader::CreateBitmapShader(srgbGreyBmp, rpt, rpt))->unref();
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("sRGB BMP", "Shader");
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// Carriage return.
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canvas->restore();
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canvas->translate(0, 2 * sz);
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const U8CPU sqrtHalf = 0xB4;
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const SkColor sqrtHalfAlpha = SkColorSetARGB(sqrtHalf, 0, 0, 0);
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const SkColor sqrtHalfWhite = SkColorSetARGB(0xFF, sqrtHalf, sqrtHalf, sqrtHalf);
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// Xfermode tests, all done off-screen so certain modes work...
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canvas->saveLayer(nullptr, nullptr);
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nextXferRect(0x7fffffff, SkXfermode::kSrcOver_Mode, SK_ColorBLACK);
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nextXferRect(0x7f000000, SkXfermode::kSrcOver_Mode, SK_ColorWHITE);
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nextXferRect(SK_ColorBLACK, SkXfermode::kDstOver_Mode, 0x7fffffff);
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nextXferRect(SK_ColorWHITE, SkXfermode::kSrcIn_Mode, 0x7fff00ff);
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nextXferRect(0x7fff00ff, SkXfermode::kDstIn_Mode, SK_ColorWHITE);
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nextXferRect(sqrtHalfWhite, SkXfermode::kSrcIn_Mode, sqrtHalfAlpha);
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nextXferRect(sqrtHalfAlpha, SkXfermode::kDstIn_Mode, sqrtHalfWhite);
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nextXferRect(0xff3f3f3f, SkXfermode::kPlus_Mode, 0xff3f3f3f);
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nextXferRect(sqrtHalfWhite, SkXfermode::kModulate_Mode, sqrtHalfWhite);
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canvas->restore();
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canvas->restore();
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}
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