skia2/samplecode/SampleWritePixels.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "include/core/SkRegion.h"
#include "include/core/SkShader.h"
#include "include/effects/SkCornerPathEffect.h"
#include "include/effects/SkGradientShader.h"
#include "samplecode/Sample.h"
#include "src/utils/SkUTF.h"
static void create_bitmap(SkBitmap* bitmap) {
const int W = 100;
const int H = 100;
bitmap->allocN32Pixels(W, H);
SkCanvas canvas(*bitmap);
canvas.drawColor(SK_ColorRED);
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas.drawCircle(SkIntToScalar(W)/2, SkIntToScalar(H)/2, SkIntToScalar(W)/2, paint);
}
class WritePixelsView : public Sample {
SkPath fPath;
public:
WritePixelsView() {}
protected:
virtual SkString name() { return SkString("WritePixels"); }
virtual void onDrawContent(SkCanvas* canvas) {
SkBitmap bitmap;
create_bitmap(&bitmap);
int x = bitmap.width() / 2;
int y = bitmap.height() / 2;
SkBitmap subset;
bitmap.extractSubset(&subset, SkIRect::MakeXYWH(x, y, x, y));
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
canvas->writePixels(bitmap, 0, 0);
canvas->writePixels(subset, 0, 0);
}
private:
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new WritePixelsView(); )