30 lines
933 B
Plaintext
30 lines
933 B
Plaintext
|
uniform half4 colorRed, colorGreen;
|
||
|
|
||
|
bool test() {
|
||
|
const float floatOne = 1;
|
||
|
const int intOne = 1;
|
||
|
const half4 half4One = half4(1);
|
||
|
const int4 int4One = int4(1);
|
||
|
|
||
|
bool ok = true;
|
||
|
|
||
|
// Typecasting a constant scalar variable should fold away.
|
||
|
ok = ok && (int(floatOne) == intOne);
|
||
|
ok = ok && (float(intOne) == floatOne);
|
||
|
|
||
|
// Typecasting a constant vector variable should fold away.
|
||
|
ok = ok && (int4(half4One) == int4One);
|
||
|
ok = ok && (half4(int4One) == half4One);
|
||
|
|
||
|
// More complex cases should also fold.
|
||
|
ok = ok && (int4(half4One) == int4(intOne)); // cast(vector) == splat(scalar)
|
||
|
ok = ok && (half4(int4One) == half4(half(floatOne))); // cast(vector) == splat(cast(scalar))
|
||
|
ok = ok && (half4(intOne) == half4(float4(floatOne))); // splatcast(sclr) == cast(splat(sclr))
|
||
|
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
half4 main(float2 coords) {
|
||
|
return test() ? colorGreen : colorRed;
|
||
|
}
|