skia2/src/gpu/GrOpList.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrOpList_DEFINED
#define GrOpList_DEFINED
#include "GrColor.h"
#include "GrGpuResourceRef.h"
#include "SkRefCnt.h"
#include "SkTDArray.h"
// Turn on/off the explicit distribution of GPU resources at flush time
//#define MDB_ALLOC_RESOURCES 1
// Turn on/off the sorting of opLists at flush time
//#define ENABLE_MDB_SORT 1
class GrAuditTrail;
class GrCaps;
class GrOpFlushState;
class GrPrepareCallback;
class GrRenderTargetOpList;
class GrResourceAllocator;
class GrResourceProvider;
class GrSurfaceProxy;
class GrTextureProxy;
class GrTextureOpList;
struct SkIPoint;
struct SkIRect;
class GrOpList : public SkRefCnt {
public:
GrOpList(GrResourceProvider*, GrSurfaceProxy*, GrAuditTrail*);
~GrOpList() override;
// These three methods are invoked at flush time
bool instantiate(GrResourceProvider* resourceProvider);
void prepare(GrOpFlushState* flushState);
bool execute(GrOpFlushState* flushState) { return this->onExecute(flushState); }
virtual bool copySurface(const GrCaps& caps,
GrSurfaceProxy* dst,
GrSurfaceProxy* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) = 0;
virtual void makeClosed(const GrCaps&) {
if (!this->isClosed()) {
this->setFlag(kClosed_Flag);
fTarget.removeRef();
}
}
virtual void reset();
void addPrepareCallback(std::unique_ptr<GrPrepareCallback> callback);
// TODO: in an MDB world, where the OpLists don't allocate GPU resources, it seems like
// these could go away
virtual void abandonGpuResources() = 0;
virtual void freeGpuResources() = 0;
bool isClosed() const { return this->isSetFlag(kClosed_Flag); }
/*
* Notify this GrOpList that it relies on the contents of 'dependedOn'
*/
void addDependency(GrSurfaceProxy* dependedOn, const GrCaps& caps);
/*
* Does this opList depend on 'dependedOn'?
*/
bool dependsOn(GrOpList* dependedOn) const {
return fDependencies.find(dependedOn) >= 0;
}
/*
* Safely cast this GrOpList to a GrTextureOpList (if possible).
*/
virtual GrTextureOpList* asTextureOpList() { return nullptr; }
/*
* Safely case this GrOpList to a GrRenderTargetOpList (if possible).
*/
virtual GrRenderTargetOpList* asRenderTargetOpList() { return nullptr; }
int32_t uniqueID() const { return fUniqueID; }
/*
* Dump out the GrOpList dependency DAG
*/
SkDEBUGCODE(virtual void dump() const;)
SkDEBUGCODE(virtual int numOps() const = 0;)
SkDEBUGCODE(virtual int numClips() const { return 0; })
// TODO: it would be nice for this to be hidden
void setStencilLoadOp(GrLoadOp loadOp) { fStencilLoadOp = loadOp; }
protected:
SkDEBUGCODE(bool isInstantiated() const;)
GrSurfaceProxyRef fTarget;
GrAuditTrail* fAuditTrail;
GrLoadOp fColorLoadOp = GrLoadOp::kLoad;
GrColor fLoadClearColor = 0x0;
GrLoadOp fStencilLoadOp = GrLoadOp::kLoad;
private:
friend class GrDrawingManager; // for resetFlag, TopoSortTraits & gatherProxyIntervals
// Feed proxy usage intervals to the GrResourceAllocator class
virtual void gatherProxyIntervals(GrResourceAllocator*) const = 0;
static uint32_t CreateUniqueID();
enum Flags {
kClosed_Flag = 0x01, //!< This GrOpList can't accept any more ops
kWasOutput_Flag = 0x02, //!< Flag for topological sorting
kTempMark_Flag = 0x04, //!< Flag for topological sorting
};
void setFlag(uint32_t flag) {
fFlags |= flag;
}
void resetFlag(uint32_t flag) {
fFlags &= ~flag;
}
bool isSetFlag(uint32_t flag) const {
return SkToBool(fFlags & flag);
}
struct TopoSortTraits {
static void Output(GrOpList* dt, int /* index */) {
dt->setFlag(GrOpList::kWasOutput_Flag);
}
static bool WasOutput(const GrOpList* dt) {
return dt->isSetFlag(GrOpList::kWasOutput_Flag);
}
static void SetTempMark(GrOpList* dt) {
dt->setFlag(GrOpList::kTempMark_Flag);
}
static void ResetTempMark(GrOpList* dt) {
dt->resetFlag(GrOpList::kTempMark_Flag);
}
static bool IsTempMarked(const GrOpList* dt) {
return dt->isSetFlag(GrOpList::kTempMark_Flag);
}
static int NumDependencies(const GrOpList* dt) {
return dt->fDependencies.count();
}
static GrOpList* Dependency(GrOpList* dt, int index) {
return dt->fDependencies[index];
}
};
virtual void onPrepare(GrOpFlushState* flushState) = 0;
virtual bool onExecute(GrOpFlushState* flushState) = 0;
void addDependency(GrOpList* dependedOn);
uint32_t fUniqueID;
uint32_t fFlags;
// 'this' GrOpList relies on the output of the GrOpLists in 'fDependencies'
SkTDArray<GrOpList*> fDependencies;
// These are used rarely, most clients never produce any
SkTArray<std::unique_ptr<GrPrepareCallback>> fPrepareCallbacks;
typedef SkRefCnt INHERITED;
};
#endif