skia2/tests/sksl/shared/golden/NumberCasts.glsl

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out vec4 sk_FragColor;
bool BF = true;
bool BI = true;
bool BB = true;
float FF = 1.2300000190734863;
float FI = 1.0;
float FB = 1.0;
int IF = 1;
int II = 1;
int IB = 1;
void main() {
sk_FragColor.x = float(BF);
sk_FragColor.x = float(BI);
sk_FragColor.x = float(BB);
sk_FragColor.x = FF;
sk_FragColor.x = FI;
sk_FragColor.x = FB;
sk_FragColor.x = float(IF);
sk_FragColor.x = float(II);
sk_FragColor.x = float(IB);
}