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skia2
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tests
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sksl
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intrinsics
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Sqrt.glsl
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Add tests for SkSL intrinsic functions. This does not give us 100% coverage of intrinsics yet, but it is a pretty good start. Change-Id: I97d49324db1afd9f2975c2eeafbacdead710d4aa Bug: skia:11054 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341977 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-12-09 21:19:37 +00:00
out vec4 sk_FragColor;
Change sksl tests to avoid SPIR-V validation errors 'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-15 18:58:57 +00:00
uniform float a;
Add tests for SkSL intrinsic functions. This does not give us 100% coverage of intrinsics yet, but it is a pretty good start. Change-Id: I97d49324db1afd9f2975c2eeafbacdead710d4aa Bug: skia:11054 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341977 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-12-09 21:19:37 +00:00
void main() {
sk_FragColor.x = sqrt(a);
}
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