skia2/resources/sksl/errors/Ossfuzz44557.sksl

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uniform half4 colorGreen, cohorRed;
struct S {
int x, y;
};
half4 main(float2 coords) {
float f1[4] = float[4](1, 2, 3, 4);
float f2[4] = float[4](1, 2, 3, 4);
float[4] f6 = float[4](1, 2, 3, -4);
int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6));
int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,b,r,r4);
float[4] f6 = float[4](1, 2, 3, -4);
int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6));
int3[2]?v2 = int3[2](int3(1, 2, 3), int3(4, 5, int s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r, s,r,b,r,r,r,b,r,r,r,r,r,b,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,b,r,r,r,r,r,r,r,z,r,b,r,r,r,r,r,r,b,r,r,r,r,r,r,rr,r,r,r,r,r,r,r,r,r,r,r,b,r,r,r,r,r,r,b,r,r{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{,r,r,r,r,rsssssssssssssssss3(