skia2/tests/sksl/blend/BlendSaturation.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
Reland "Add support for half-precision types in Metal." This reverts commit 9d24b02c2fdb5eede1054b16b9c03b5ed26dc618. Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798) Original change's description: > Revert "Add support for half-precision types in Metal." > > This reverts commit d90e09b1ae0939b463f59f81c2958b8c08f5027b. > > Reason for revert: MacMini failing CompressedBackendAllocationTest > > Original change's description: > > Add support for half-precision types in Metal. > > > > This will hopefully improve performance on lower-end GPUs. > > > > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e > > Bug: skia:12339 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Bug: skia:12339 > Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796 > Auto-Submit: Brian Osman <brianosman@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: skia:12339 Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-30 02:34:51 +00:00
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
Reland "Add support for half-precision types in Metal." This reverts commit 9d24b02c2fdb5eede1054b16b9c03b5ed26dc618. Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798) Original change's description: > Revert "Add support for half-precision types in Metal." > > This reverts commit d90e09b1ae0939b463f59f81c2958b8c08f5027b. > > Reason for revert: MacMini failing CompressedBackendAllocationTest > > Original change's description: > > Add support for half-precision types in Metal. > > > > This will hopefully improve performance on lower-end GPUs. > > > > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e > > Bug: skia:12339 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Bug: skia:12339 > Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796 > Auto-Submit: Brian Osman <brianosman@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: skia:12339 Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-30 02:34:51 +00:00
half4 sk_FragColor [[color(0)]];
};
half blend_color_saturation_Qhh3(half3 color) {
return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z);
}
half4 blend_hslc_h4h4h4h2(half4 src, half4 dst, half2 flipSat) {
half alpha = dst.w * src.w;
half3 sda = src.xyz * dst.w;
half3 dsa = dst.xyz * src.w;
half3 l = bool(flipSat.x) ? dsa : sda;
half3 r = bool(flipSat.x) ? sda : dsa;
if (bool(flipSat.y)) {
half _2_mn = min(min(l.x, l.y), l.z);
half _3_mx = max(max(l.x, l.y), l.z);
l = _3_mx > _2_mn ? ((l - _2_mn) * blend_color_saturation_Qhh3(r)) / (_3_mx - _2_mn) : half3(0.0h);
r = dsa;
}
half _4_lum = dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), r);
half3 _5_result = (_4_lum - dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), l)) + l;
half _6_minComp = min(min(_5_result.x, _5_result.y), _5_result.z);
half _7_maxComp = max(max(_5_result.x, _5_result.y), _5_result.z);
if (_6_minComp < 0.0h && _4_lum != _6_minComp) {
_5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / (_4_lum - _6_minComp));
}
if (_7_maxComp > alpha && _7_maxComp != _4_lum) {
_5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / (_7_maxComp - _4_lum);
}
return half4((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = blend_hslc_h4h4h4h2(_uniforms.src, _uniforms.dst, half2(1.0h));
return _out;
}