2010-02-23 20:18:17 +00:00
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#ifndef SkMatrix44_DEFINED
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#define SkMatrix44_DEFINED
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#include "SkScalar.h"
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2010-02-24 15:36:57 +00:00
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// uncomment this to use doubles for matrix44
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#define SK_MSCALAR_IS_DOUBLE
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#ifdef SK_MSCALAR_IS_DOUBLE
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typedef double SkMScalar;
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static inline double SkFloatToMScalar(float x) {
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return static_cast<double>(x);
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}
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static inline float SkMScalarToFloat(double x) {
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return static_cast<float>(x);
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}
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static inline double SkDoubleToMScalar(double x) {
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return x;
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}
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static inline double SkMScalarToDouble(double x) {
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return x;
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}
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2010-02-26 21:45:49 +00:00
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static const SkMScalar SK_MScalarPI = 3.141592653589793;
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2010-02-24 15:36:57 +00:00
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#else
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typedef float SkMScalar;
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static inline float SkFloatToMScalar(float x) {
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return x;
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}
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static inline float SkMScalarToFloat(float x) {
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return x;
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}
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static inline float SkDoubleToMScalar(double x) {
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return static_cast<float>(x);
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}
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static inline double SkMScalarToDouble(float x) {
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return static_cast<double>(x);
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}
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2010-02-26 21:45:49 +00:00
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static const SkMScalar SK_MScalarPI = 3.14159265f;
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2010-02-24 15:36:57 +00:00
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#endif
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2010-02-23 20:18:17 +00:00
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static const SkMScalar SK_MScalar1 = 1;
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2010-02-24 15:36:57 +00:00
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///////////////////////////////////////////////////////////////////////////////
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2010-02-23 20:18:17 +00:00
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struct SkVector4 {
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SkScalar fData[4];
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2010-02-24 22:08:58 +00:00
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2010-03-01 01:10:10 +00:00
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SkVector4() {
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this->set(0, 0, 0, 1);
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}
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SkVector4(const SkVector4& src) {
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memcpy(fData, src.fData, sizeof(fData));
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}
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SkVector4(SkScalar x, SkScalar y, SkScalar z, SkScalar w = SK_Scalar1) {
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fData[0] = x;
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fData[1] = y;
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fData[2] = z;
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fData[3] = w;
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}
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SkVector4& operator=(const SkVector4& src) {
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memcpy(fData, src.fData, sizeof(fData));
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return *this;
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}
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bool operator==(const SkVector4& v) {
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return fData[0] == v.fData[0] && fData[1] == v.fData[1] &&
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fData[2] == v.fData[2] && fData[3] == v.fData[3];
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}
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bool operator!=(const SkVector4& v) {
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return !(*this == v);
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}
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bool equals(SkScalar x, SkScalar y, SkScalar z, SkScalar w = SK_Scalar1) {
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return fData[0] == x && fData[1] == y &&
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fData[2] == z && fData[3] == w;
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}
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2010-02-24 22:08:58 +00:00
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void set(SkScalar x, SkScalar y, SkScalar z, SkScalar w = SK_Scalar1) {
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fData[0] = x;
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fData[1] = y;
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fData[2] = z;
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fData[3] = w;
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}
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2010-02-23 20:18:17 +00:00
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};
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class SkMatrix44 {
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public:
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SkMatrix44();
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SkMatrix44(const SkMatrix44&);
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SkMatrix44(const SkMatrix44& a, const SkMatrix44& b);
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2010-02-24 15:36:57 +00:00
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bool operator==(const SkMatrix44& other) const {
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return !memcmp(this, &other, sizeof(*this));
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}
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bool operator!=(const SkMatrix44& other) const {
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return !!memcmp(this, &other, sizeof(*this));
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}
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bool isIdentity() const;
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2010-02-23 20:18:17 +00:00
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void setIdentity();
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2010-02-24 15:36:57 +00:00
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void reset() { this->setIdentity(); }
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2010-02-23 20:18:17 +00:00
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2010-02-26 21:45:49 +00:00
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void set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02,
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SkMScalar m10, SkMScalar m11, SkMScalar m12,
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SkMScalar m20, SkMScalar m21, SkMScalar m22);
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2010-02-23 20:18:17 +00:00
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void setTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz);
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void preTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz);
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void postTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz);
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void setScale(SkMScalar sx, SkMScalar sx, SkMScalar sx);
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void preScale(SkMScalar sx, SkMScalar sx, SkMScalar sx);
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void postScale(SkMScalar sx, SkMScalar sx, SkMScalar sx);
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void setScale(SkMScalar scale) {
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this->setScale(scale, scale, scale);
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}
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void preScale(SkMScalar scale) {
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this->preScale(scale, scale, scale);
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}
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void postScale(SkMScalar scale) {
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this->postScale(scale, scale, scale);
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}
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2010-02-26 21:45:49 +00:00
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void setRotateDegreesAbout(SkMScalar x, SkMScalar y, SkMScalar z,
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SkMScalar degrees) {
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this->setRotateAbout(x, y, z, degrees * SK_MScalarPI / 180);
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}
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/** Rotate about the vector [x,y,z]. If that vector is not unit-length,
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it will be automatically resized.
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*/
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void setRotateAbout(SkMScalar x, SkMScalar y, SkMScalar z,
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SkMScalar radians);
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/** Rotate about the vector [x,y,z]. Does not check the length of the
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vector, assuming it is unit-length.
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*/
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void setRotateAboutUnit(SkMScalar x, SkMScalar y, SkMScalar z,
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SkMScalar radians);
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2010-02-23 20:18:17 +00:00
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void setConcat(const SkMatrix44& a, const SkMatrix44& b);
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void preConcat(const SkMatrix44& m) {
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this->setConcat(*this, m);
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}
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void postConcat(const SkMatrix44& m) {
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this->setConcat(m, *this);
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}
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friend SkMatrix44 operator*(const SkMatrix44& a, const SkMatrix44& b) {
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return SkMatrix44(a, b);
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}
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/** If this is invertible, return that in inverse and return true. If it is
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not invertible, return false and ignore the inverse parameter.
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*/
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bool invert(SkMatrix44* inverse) const;
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/** Apply the matrix to the src vector, returning the new vector in dst.
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It is legal for src and dst to point to the same memory.
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*/
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void map(const SkScalar src[4], SkScalar dst[4]) const;
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void map(SkScalar vec[4]) const {
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this->map(vec, vec);
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}
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friend SkVector4 operator*(const SkMatrix44& m, const SkVector4& src) {
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SkVector4 dst;
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m.map(src.fData, dst.fData);
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return dst;
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}
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void dump() const;
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private:
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/* Stored in the same order as opengl:
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[3][0] = tx
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[3][1] = ty
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[3][2] = tz
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*/
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SkMScalar fMat[4][4];
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double determinant() const;
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};
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#endif
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