51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
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/*
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* Copyright 2021 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/MSKPBench.h"
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#include "include/core/SkCanvas.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "tools/MSKPPlayer.h"
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MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player)
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: fName(name), fPlayer(std::move(player)) {}
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MSKPBench::~MSKPBench() = default;
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void MSKPBench::onDraw(int loops, SkCanvas* canvas) {
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for (int i = 0; i < loops; ++i) {
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for (int f = 0; f < fPlayer->numFrames(); ++f) {
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canvas->save();
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canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f)));
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fPlayer->playFrame(canvas, f);
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canvas->restore();
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if (auto dContext = GrAsDirectContext(canvas->recordingContext())) {
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dContext->flushAndSubmit();
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}
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}
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// Ensure each loop replays all offscreen layer draws from scratch.
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fPlayer->rewindLayers();
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}
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}
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const char* MSKPBench::onGetName() { return fName.c_str(); }
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SkIPoint MSKPBench::onGetSize() {
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auto dims = fPlayer->maxDimensions();
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return {dims.width(), dims.height()};
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}
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void MSKPBench::onPreDraw(SkCanvas* canvas) {
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// We don't benchmark creation of the backing stores for layers so ensure they're all created.
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fPlayer->allocateLayers(canvas);
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}
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void MSKPBench::onPostDraw(SkCanvas*) {
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// nanobench can tear down the 3D API context/device before destroying the benchmarks.
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fPlayer->resetLayers();
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}
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