190 lines
6.9 KiB
C++
190 lines
6.9 KiB
C++
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCommandLineFlags.h"
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#include "SkImageInfo.h"
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#include "SkLeanWindows.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkTraceEvent.h"
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#include "Test.h"
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DEFINE_bool(slowTracingTest, false, "Artificially slow down tracing test to produce nicer JSON");
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namespace {
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/**
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* Helper types for demonstrating usage of TRACE_EVENT_OBJECT_XXX macros.
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*/
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struct TracingShape {
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TracingShape() {
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TRACE_EVENT_OBJECT_CREATED_WITH_ID("skia.objects", this->typeName(), this);
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}
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virtual ~TracingShape() {
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TRACE_EVENT_OBJECT_DELETED_WITH_ID("skia.objects", this->typeName(), this);
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}
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void traceSnapshot() {
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// The state of an object can be specified at any point with the OBJECT_SNAPSHOT macro.
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// This takes the "name" (actually the type name), the ID of the object (typically a
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// pointer), and a single (unnnamed) argument, which is the "snapshot" of that object.
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//
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// Tracing viewer requires that all object macros use the same name and id for creation,
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// deletion, and snapshots. However: It's convenient to put creation and deletion in the
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// base-class constructor/destructor where the actual type name isn't known yet. That's
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// what we're doing here. The JSON for snapshots can therefore include the actual type
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// name, and a special tag that refers to the type name originally used at creation time.
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// Skia's JSON tracer handles this automatically, so SNAPSHOT macros can simply use the
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// derived type name, and the JSON will be formatted correctly to link the events.
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TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID("skia.objects", this->typeName(), this,
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TRACE_STR_COPY(this->toString().c_str()));
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}
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virtual const char* typeName() { return "TracingShape"; }
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virtual SkString toString() { return SkString("Shape()"); }
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};
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struct TracingCircle : public TracingShape {
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TracingCircle(SkPoint center, SkScalar radius) : fCenter(center), fRadius(radius) {}
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const char* typeName() override { return "TracingCircle"; }
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SkString toString() override {
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return SkStringPrintf("Circle(%f, %f, %f)", fCenter.fX, fCenter.fY, fRadius);
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}
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SkPoint fCenter;
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SkScalar fRadius;
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};
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struct TracingRect : public TracingShape {
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TracingRect(SkRect rect) : fRect(rect) {}
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const char* typeName() override { return "TracingRect"; }
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SkString toString() override {
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return SkStringPrintf("Rect(%f, %f, %f, %f)",
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fRect.fLeft, fRect.fTop, fRect.fRight, fRect.fBottom);
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}
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SkRect fRect;
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};
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}
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static SkScalar gTracingTestWorkSink = 1.0f;
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static void do_work(int howMuchWork) {
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// Do busy work so the trace marker durations are large enough to be readable in trace viewer
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if (FLAGS_slowTracingTest) {
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for (int i = 0; i < howMuchWork * 100; ++i) {
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gTracingTestWorkSink += SkScalarSin(i);
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}
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}
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}
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static void test_trace_simple() {
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// Simple event that lasts until the end of the current scope. TRACE_FUNC is an easy way
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// to insert the current function name.
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TRACE_EVENT0("skia", TRACE_FUNC);
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{
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// There are versions of the macro that take 1 or 2 named arguments. The arguments
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// can be any simple type. Strings need to be static/literal - we just copy pointers.
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// Argument names & values are shown when the event is selected in the viewer.
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TRACE_EVENT1("skia", "Nested work",
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"isBGRA", kN32_SkColorType == kBGRA_8888_SkColorType);
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do_work(500);
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}
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{
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// If you must copy a string as an argument value, use the TRACE_STR_COPY macro.
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// This will instruct the tracing system (if one is active) to make a copy.
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SkString message = SkStringPrintf("%s %s", "Hello", "World");
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TRACE_EVENT1("skia", "Dynamic String", "message", TRACE_STR_COPY(message.c_str()));
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do_work(500);
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}
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}
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static void test_trace_counters() {
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TRACE_EVENT0("skia", TRACE_FUNC);
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{
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TRACE_EVENT0("skia", "Single Counter");
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// Counter macros allow recording a named value (which must be a 32-bit integer).
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// The value will be graphed in the viewer.
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for (int i = 0; i < 180; ++i) {
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SkScalar rad = SkDegreesToRadians(SkIntToScalar(i));
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TRACE_COUNTER1("skia", "sin", SkScalarSin(rad) * 1000.0f + 1000.0f);
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do_work(10);
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}
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}
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{
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TRACE_EVENT0("skia", "Independent Counters");
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// Recording multiple counters with separate COUNTER1 macros will make separate graphs.
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for (int i = 0; i < 180; ++i) {
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SkScalar rad = SkDegreesToRadians(SkIntToScalar(i));
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SkScalar cos;
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SkScalar sin = SkScalarSinCos(rad, &cos);
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TRACE_COUNTER1("skia", "sin", sin * 1000.0f + 1000.0f);
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TRACE_COUNTER1("skia", "cos", cos * 1000.0f + 1000.0f);
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do_work(10);
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}
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}
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{
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TRACE_EVENT0("skia", "Stacked Counters");
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// Two counters can be recorded together with COUNTER2. They will be graphed together,
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// as a stacked bar graph. The combined graph needs a name, as does each data series.
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for (int i = 0; i < 180; ++i) {
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SkScalar rad = SkDegreesToRadians(SkIntToScalar(i));
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SkScalar cos;
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SkScalar sin = SkScalarSinCos(rad, &cos);
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TRACE_COUNTER2("skia", "trig",
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"sin", sin * 1000.0f + 1000.0f,
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"cos", cos * 1000.0f + 1000.0f);
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do_work(10);
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}
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}
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}
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static void test_trace_objects() {
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TRACE_EVENT0("skia", TRACE_FUNC);
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// Objects can be tracked through time with the TRACE_EVENT_OBJECT_ macros.
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// The macros in use (and their idiosyncracies) are commented in the TracingShape class above.
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TracingCircle* circle = new TracingCircle(SkPoint::Make(20, 20), 15);
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circle->traceSnapshot();
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do_work(100);
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// Make another object. Objects with the same base type are shown in the same row in the viewer.
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TracingRect* rect = new TracingRect(SkRect::MakeWH(100, 50));
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rect->traceSnapshot();
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do_work(100);
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// We can create multiple snapshots of objects to reflect their state over time.
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circle->fCenter.offset(10, 10);
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circle->traceSnapshot();
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{
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// Other events (duration or instant) can refer directly to objects. For Skia's JSON
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// tracer, having an argument whose name starts with '#' will trigger the creation of JSON
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// that links the event to the object (with a direct link to the most recent snapshot).
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TRACE_EVENT1("skia", "Processing Shape", "#shape", circle);
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do_work(100);
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}
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delete circle;
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delete rect;
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}
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DEF_TEST(Tracing, reporter) {
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test_trace_simple();
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test_trace_counters();
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test_trace_objects();
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}
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