skia2/gm/xfermodes.cpp

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#include "gm.h"
#include "SkBitmap.h"
#include "SkShader.h"
#include "SkXfermode.h"
namespace skiagm {
static void make_bitmaps(int w, int h, SkBitmap* src, SkBitmap* dst) {
src->setConfig(SkBitmap::kARGB_8888_Config, w, h);
src->allocPixels();
src->eraseColor(0);
SkCanvas c(*src);
SkPaint p;
SkRect r;
SkScalar ww = SkIntToScalar(w);
SkScalar hh = SkIntToScalar(h);
p.setAntiAlias(true);
p.setColor(0xFFFFCC44);
r.set(0, 0, ww*3/4, hh*3/4);
c.drawOval(r, p);
dst->setConfig(SkBitmap::kARGB_8888_Config, w, h);
dst->allocPixels();
dst->eraseColor(0);
c.setBitmapDevice(*dst);
p.setColor(0xFF66AAFF);
r.set(ww/3, hh/3, ww*19/20, hh*19/20);
c.drawRect(r, p);
}
static uint16_t gBG[] = { 0xFFFF, 0xCCCF, 0xCCCF, 0xFFFF };
class XfermodesGM : public GM {
SkBitmap fBG;
SkBitmap fSrcB, fDstB;
/* The sourceType argument indicates what to draw for the source part. Skia
* uses the implied shape of the drawing command and these modes
* demonstrate that.
*
* 0x01: A WxH image with a rectangle in the lower right.
* 0x02: Same as 0x01, but with an alpha of 34.5%.
* 0x04: Same as 0x02, but scaled down by half.
* 0x08: The same rectangle as 0x01, but drawn directly instead in an image.
* 0x10: Two rectangles, first on the right half, second on the bottom half.
* 0x20: Same as 0x10, but on a layer.
*/
void draw_mode(SkCanvas* canvas, SkXfermode* mode, int sourceType,
SkScalar x, SkScalar y) {
SkPaint p;
SkMatrix m;
bool restoreNeeded = false;
m.setTranslate(x, y);
canvas->drawBitmapMatrix(fSrcB, m, &p);
p.setXfermode(mode);
switch (sourceType) {
case 0x20: {
SkRect bounds = SkRect::MakeXYWH(x, y, W, H);
canvas->saveLayer(&bounds, &p);
restoreNeeded = true;
p.setXfermodeMode(SkXfermode::kSrcOver_Mode);
// Fall through.
}
case 0x10: {
SkScalar halfW = SkIntToScalar(W) / 2;
SkScalar halfH = SkIntToScalar(H) / 2;
p.setColor(0xFF66AAFF);
SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW, H);
canvas->drawRect(r, p);
p.setColor(0xFFAA66FF);
r = SkRect::MakeXYWH(x, y + halfH, W, halfH);
canvas->drawRect(r, p);
break;
}
case 0x8: {
SkScalar w = SkIntToScalar(W);
SkScalar h = SkIntToScalar(H);
SkRect r = SkRect::MakeXYWH(x + w / 3, y + h / 3,
w * 37 / 60, h * 37 / 60);
p.setColor(0xFF66AAFF);
canvas->drawRect(r, p);
break;
}
case 0x4:
m.postScale(SK_ScalarHalf, SK_ScalarHalf, x, y);
// Fall through.
case 0x2:
p.setAlpha(0x88);
// Fall through.
case 0x1:
canvas->drawBitmapMatrix(fDstB, m, &p);
break;
default:
break;
}
if (restoreNeeded) {
canvas->restore();
}
}
public:
const static int W = 64;
const static int H = 64;
XfermodesGM() {
// Do all this work in a temporary so we get a deep copy,
// especially of gBG.
SkBitmap scratchBitmap;
scratchBitmap.setConfig(SkBitmap::kARGB_4444_Config, 2, 2, 4);
scratchBitmap.setPixels(gBG);
scratchBitmap.setIsOpaque(true);
scratchBitmap.copyTo(&fBG, SkBitmap::kARGB_4444_Config);
make_bitmaps(W, H, &fSrcB, &fDstB);
}
protected:
virtual SkString onShortName() {
return SkString("xfermodes");
}
virtual SkISize onISize() {
return make_isize(1590, 640);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
}
virtual void onDraw(SkCanvas* canvas) {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
this->drawBG(canvas);
const int kMaxSourceType = 0x20;
const struct {
SkXfermode::Mode fMode;
const char* fLabel;
int fSourceTypeMask; // The source types to use this
// mode with. See draw_mode for
// an explanation of each type.
// PDF has to play some tricks
// to support the base modes,
// test those more extensively.
} gModes[] = {
{ SkXfermode::kClear_Mode, "Clear", 0x3F },
{ SkXfermode::kSrc_Mode, "Src", 0x3F },
{ SkXfermode::kDst_Mode, "Dst", 0x3F },
{ SkXfermode::kSrcOver_Mode, "SrcOver", 0x3F },
{ SkXfermode::kDstOver_Mode, "DstOver", 0x3F },
{ SkXfermode::kSrcIn_Mode, "SrcIn", 0x3F },
{ SkXfermode::kDstIn_Mode, "DstIn", 0x3F },
{ SkXfermode::kSrcOut_Mode, "SrcOut", 0x3F },
{ SkXfermode::kDstOut_Mode, "DstOut", 0x3F },
{ SkXfermode::kSrcATop_Mode, "SrcATop", 0x3F },
{ SkXfermode::kDstATop_Mode, "DstATop", 0x3F },
{ SkXfermode::kXor_Mode, "Xor", 0x03 },
{ SkXfermode::kPlus_Mode, "Plus", 0x03 },
{ SkXfermode::kMultiply_Mode, "Multiply", 0x3F },
{ SkXfermode::kScreen_Mode, "Screen", 0x03 },
{ SkXfermode::kOverlay_Mode, "Overlay", 0x03 },
{ SkXfermode::kDarken_Mode, "Darken", 0x03 },
{ SkXfermode::kLighten_Mode, "Lighten", 0x03 },
{ SkXfermode::kColorDodge_Mode, "ColorDodge", 0x03 },
{ SkXfermode::kColorBurn_Mode, "ColorBurn", 0x03 },
{ SkXfermode::kHardLight_Mode, "HardLight", 0x03 },
{ SkXfermode::kSoftLight_Mode, "SoftLight", 0x03 },
{ SkXfermode::kDifference_Mode, "Difference", 0x03 },
{ SkXfermode::kExclusion_Mode, "Exclusion", 0x03 },
};
const SkScalar w = SkIntToScalar(W);
const SkScalar h = SkIntToScalar(H);
SkShader* s = SkShader::CreateBitmapShader(fBG,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
SkMatrix m;
m.setScale(SkIntToScalar(6), SkIntToScalar(6));
s->setLocalMatrix(m);
SkPaint labelP;
labelP.setAntiAlias(true);
labelP.setTextAlign(SkPaint::kCenter_Align);
const int W = 5;
SkScalar x0 = 0;
SkScalar y0 = 0;
for (int sourceType = 1; sourceType <= kMaxSourceType; sourceType *=2) {
SkScalar x = x0, y = y0;
for (size_t i = 0; i < SK_ARRAY_COUNT(gModes); i++) {
if ((gModes[i].fSourceTypeMask & sourceType) == 0) {
continue;
}
SkXfermode* mode = SkXfermode::Create(gModes[i].fMode);
SkAutoUnref aur(mode);
SkRect r;
r.set(x, y, x+w, y+h);
SkPaint p;
p.setStyle(SkPaint::kFill_Style);
p.setShader(s);
canvas->drawRect(r, p);
canvas->saveLayer(&r, NULL, SkCanvas::kARGB_ClipLayer_SaveFlag);
draw_mode(canvas, mode, sourceType, r.fLeft, r.fTop);
canvas->restore();
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
p.setStyle(SkPaint::kStroke_Style);
p.setShader(NULL);
canvas->drawRect(r, p);
#if 1
canvas->drawText(gModes[i].fLabel, strlen(gModes[i].fLabel),
x + w/2, y - labelP.getTextSize()/2, labelP);
#endif
x += w + SkIntToScalar(10);
if ((i % W) == W - 1) {
x = x0;
y += h + SkIntToScalar(30);
}
}
if (y < 320) {
if (x > x0) {
y += h + SkIntToScalar(30);
}
y0 = y;
} else {
x0 += SkIntToScalar(400);
y0 = 0;
}
}
s->unref();
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new XfermodesGM; }
static GMRegistry reg(MyFactory);
}