skia2/debugger/QT/SkGLWidget.h

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKGLWIDGET_H_
#define SKGLWIDGET_H_
#if SK_SUPPORT_GPU
#include <QtOpenGL/QGLWidget>
#include "SkDebugCanvas.h"
#include "SkDebugger.h"
#include "SkDevice.h"
#include "SkGpuDevice.h"
#include "GrContext.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
class SkGLWidget : public QGLWidget {
Q_OBJECT
public:
SkGLWidget(SkDebugger* debugger);
~SkGLWidget();
void updateImage() {
this->updateGL();
}
void setSampleCount(int sampleCount);
Q_SIGNALS:
void drawComplete();
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
private:
void createRenderTarget();
SkAutoTUnref<const GrGLInterface> fCurIntf;
SkAutoTUnref<GrContext> fCurContext;
SkAutoTUnref<SkGpuDevice> fGpuDevice;
SkAutoTUnref<SkCanvas> fCanvas;
SkDebugger* fDebugger;
GrBackendRenderTargetDesc getDesc(int w, int h);
};
#endif /* SK_SUPPORT_GPU */
#endif /* SKGLWIDGET_H_ */