struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 expected = float4(-2.0, 0.0, 0.0, 2.0);
_out.sk_FragColor = ((floor(_uniforms.testInputs.x) == expected.x && all(floor(_uniforms.testInputs.xy) == expected.xy)) && all(floor(_uniforms.testInputs.xyz) == expected.xyz)) && all(floor(_uniforms.testInputs) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}