skia2/resources/sksl/shared/Functions.sksl

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/*#pragma settings NoInline*/
uniform half4 colorGreen, colorRed;
float foo(const float2 v) {
return v.x * v.y;
}
void bar(inout float x) {
float y[2];
y[0] = x;
y[1] = x * 2;
x = foo(float2(y[0], y[1]));
}
half4 main(float2 coords) {
float x = 10;
bar(x);
return x == 200 ? colorGreen : colorRed;
}