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skia2
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Add golden outputs for the Metal backend. This CL also updates the blend tests to use sk_FragColor instead of returning a half4, as the Metal backend assumes that a fragment processor's `main` will return void and always synthesizes a `return *_out;` at the end. (context link: https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf ) BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166 Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0 Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:35:58 +00:00
layout
(
set
=
0
)
uniform
float4
sk_RTAdjust
;
Migrate geometry SkSL tests to golden outputs. Change-Id: I01c150d6bfcdd1500033521a87c058c7428c3521 Bug: skia:10694 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317769 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
2020-09-18 16:04:04 +00:00
void
main
(
)
{
sk_Position
=
half4
(
1
)
;
}
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