skia2/resources/sksl/shared/NumberCasts.sksl

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half4 main(float2 coords) {
bool3 B;
B.x = bool(1.23);
B.y = bool(1);
B.z = bool(true);
float3 F;
F.x = float(1.23);
F.y = float(0);
F.z = float(true);
int3 I;
I.x = int(1.23);
I.y = int(1);
I.z = int(true);
return half4(half(F.x * F.y * F.z), half(B.x && B.y && B.z), 0, half(I.x * I.y * I.z));
}