149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchmark.h"
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#include "SkCanvas.h"
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#include "SkRandom.h"
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#include "SkString.h"
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#if SK_SUPPORT_GPU
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#include "GrOrderedSet.h"
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static const int NUM_ELEMENTS = 1000;
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// Time how long it takes to build a set
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class GrOrderedSetBuildBench : public SkBenchmark {
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public:
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GrOrderedSetBuildBench() {
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fName.append("ordered_set_build");
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}
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return kNonRendering_Backend == backend;
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}
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virtual ~GrOrderedSetBuildBench() {}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return fName.c_str();
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}
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virtual void onPreDraw() SK_OVERRIDE {
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SkRandom rand;
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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fData[j] = rand.nextU() % NUM_ELEMENTS;
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}
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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for (int i = 0; i < loops; ++i) {
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GrOrderedSet<int> set;
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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set.insert(fData[j]);
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}
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set.reset();
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}
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}
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private:
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SkString fName;
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int fData[NUM_ELEMENTS];
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typedef SkBenchmark INHERITED;
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};
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// Time how long it takes to find elements in a set
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class GrOrderedSetFindBench : public SkBenchmark {
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public:
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GrOrderedSetFindBench() {
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fName.append("ordered_set_find");
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}
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return kNonRendering_Backend == backend;
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}
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virtual ~GrOrderedSetFindBench() {}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return fName.c_str();
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}
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virtual void onPreDraw() SK_OVERRIDE {
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SkRandom rand;
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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fData[j] = rand.nextU() % 1500;
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fSet.insert(rand.nextU() % NUM_ELEMENTS);
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}
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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for (int i = 0; i < loops; ++i) {
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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fSet.find(fData[j]);
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}
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}
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}
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private:
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SkString fName;
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int fData[NUM_ELEMENTS];
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GrOrderedSet<int> fSet;
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typedef SkBenchmark INHERITED;
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};
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// Time how long it takes to iterate over and remove all elements from set
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class GrOrderedSetRemoveBench : public SkBenchmark {
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public:
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GrOrderedSetRemoveBench() {
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fName.append("ordered_set_remove");
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}
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return kNonRendering_Backend == backend;
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}
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virtual ~GrOrderedSetRemoveBench() {}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return fName.c_str();
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}
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virtual void onPreDraw() SK_OVERRIDE {
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SkRandom rand;
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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fSet.insert(rand.nextU() % NUM_ELEMENTS);
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}
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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typedef GrOrderedSet<int>::Iter SetIter;
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for (int i = 0; i < loops; ++i) {
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GrOrderedSet<int> testSet;
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for (SetIter s = fSet.begin(); fSet.end() != s; ++s) {
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testSet.insert(*s);
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}
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for (int j = 0; j < NUM_ELEMENTS; ++j) {
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testSet.remove(testSet.find(j));
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}
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}
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}
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private:
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SkString fName;
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GrOrderedSet<int> fSet;
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typedef SkBenchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH(return SkNEW_ARGS(GrOrderedSetBuildBench, ());)
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DEF_BENCH(return SkNEW_ARGS(GrOrderedSetFindBench, ());)
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DEF_BENCH(return SkNEW_ARGS(GrOrderedSetRemoveBench, ());)
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#endif
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