skia2/tests/sksl/intrinsics/Any.glsl

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out vec4 sk_FragColor;
uniform vec4 inputH4;
uniform vec4 expectedH4;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bvec4 inputVal = bvec4(inputH4);
bvec4 expected = bvec4(expectedH4);
return ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed;
}