#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S {
float f;
array<float, 5> af;
half4 h4;
array<half4, 5> ah4;
};
struct Uniforms {
half4 colorGreen;
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
struct Globals {
half4 globalVar;
S globalStruct;
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{{}, {}};
(void)_globals;
Outputs _out;
(void)_out;
int i;
i = 0;
int4 i4;
i4 = int4(1, 2, 3, 4);
float3x3 f3x3;
f3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
half4 x;
x.w = 0.0h;
x.yx = half2(0.0h);
array<int, 1> ai;
ai[0] = 0;
array<int4, 1> ai4;
ai4[0] = int4(1, 2, 3, 4);
array<half3x3, 1> ah2x4;
ah2x4[0] = half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
array<float4, 1> af4;
af4[0].x = 0.0;
af4[0].ywxz = float4(1.0);
S s;
s.f = 0.0;
s.af[1] = 0.0;
s.h4.zxy = half3(9.0h);
s.ah4[2].yw = half2(5.0h);
_globals.globalVar = half4(0.0h);
_globals.globalStruct.f = 0.0;
half l;
l = 0.0h;
ai[0] += ai4[0].x;
s.f = 1.0;
s.af[0] = 2.0;
s.h4 = half4(1.0h);
s.ah4[0] = half4(2.0h);
af4[0] *= float(ah2x4[0][0].x);
i4.y = i4.y * i;
x.y = x.y * l;
s.f *= float(l);
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}