skia2/gm/savelayer.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkFont.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkShaderMaskFilter.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkCanvasPriv.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
#include <string.h>
#include <initializer_list>
// Test kInitWithPrevious_SaveLayerFlag by drawing an image, save a layer with the flag, which
// should seed the layer with the image (from below). Then we punch a hole in the layer and
// restore with kPlus mode, which should show the mandrill super-bright on the outside, but
// normal where we punched the hole.
DEF_SIMPLE_GM(savelayer_initfromprev, canvas, 256, 256) {
canvas->drawImage(GetResourceAsImage("images/mandrill_256.png"), 0, 0);
SkCanvas::SaveLayerRec rec;
SkPaint paint;
paint.setBlendMode(SkBlendMode::kPlus);
rec.fSaveLayerFlags = SkCanvas::kInitWithPrevious_SaveLayerFlag;
rec.fPaint = &paint;
canvas->saveLayer(rec);
paint.setBlendMode(SkBlendMode::kClear);
canvas->drawCircle(128, 128, 96, paint);
canvas->restore();
};
static void draw_cell(SkCanvas* canvas, sk_sp<SkTextBlob> blob, SkColor c, SkScalar w, SkScalar h,
bool useDrawBehind) {
SkRect r = SkRect::MakeWH(w, h);
SkPaint p;
p.setColor(c);
p.setBlendMode(SkBlendMode::kSrc);
canvas->drawRect(r, p);
p.setBlendMode(SkBlendMode::kSrcOver);
const SkScalar margin = 80;
r.fLeft = w - margin;
// save the behind image
SkDEBUGCODE(int sc0 =) canvas->getSaveCount();
SkDEBUGCODE(int sc1 =) SkCanvasPriv::SaveBehind(canvas, &r);
SkDEBUGCODE(int sc2 =) canvas->getSaveCount();
SkASSERT(sc0 == sc1);
SkASSERT(sc0 + 1 == sc2);
// draw the foreground (including over the 'behind' section)
p.setColor(SK_ColorBLACK);
canvas->drawTextBlob(blob, 10, 30, p);
// draw the treatment
const SkPoint pts[] = { {r.fLeft,0}, {r.fRight, 0} };
const SkColor colors[] = { 0x88000000, 0x0 };
auto sh = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
p.setShader(sh);
p.setBlendMode(SkBlendMode::kDstIn);
if (useDrawBehind) {
SkCanvasPriv::DrawBehind(canvas, p);
} else {
canvas->drawRect(r, p);
}
// this should restore the behind image
canvas->restore();
SkDEBUGCODE(int sc3 =) canvas->getSaveCount();
SkASSERT(sc3 == sc0);
// just outline where we expect the treatment to appear
p.reset();
p.setStyle(SkPaint::kStroke_Style);
p.setAlphaf(0.25f);
}
static void draw_list(SkCanvas* canvas, sk_sp<SkTextBlob> blob, bool useDrawBehind) {
SkAutoCanvasRestore acr(canvas, true);
SkRandom rand;
SkScalar w = 400;
SkScalar h = 40;
for (int i = 0; i < 8; ++i) {
SkColor c = rand.nextU(); // ensure we're opaque
c = (c & 0xFFFFFF) | 0x80000000;
draw_cell(canvas, blob, c, w, h, useDrawBehind);
canvas->translate(0, h);
}
}
DEF_SIMPLE_GM(save_behind, canvas, 830, 670) {
SkFont font;
font.setTypeface(ToolUtils::create_portable_typeface());
font.setSize(30);
const char text[] = "This is a very long line of text";
auto blob = SkTextBlob::MakeFromText(text, strlen(text), font);
for (bool useDrawBehind : {false, true}) {
canvas->save();
draw_list(canvas, blob, useDrawBehind);
canvas->translate(0, 350);
canvas->saveLayer({0, 0, 400, 320}, nullptr);
draw_list(canvas, blob, useDrawBehind);
canvas->restore();
canvas->restore();
canvas->translate(430, 0);
}
}
#include "include/effects/SkGradientShader.h"
DEF_SIMPLE_GM(savelayer_f16, canvas, 900, 300) {
int n = 15;
SkRect r{0, 0, 300, 300};
SkPaint paint;
const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
paint.setShader(SkGradientShader::MakeSweep(r.centerX(), r.centerY(),
colors, nullptr, SK_ARRAY_COUNT(colors)));
canvas->drawOval(r, paint);
paint.setAlphaf(1.0f/n);
paint.setBlendMode(SkBlendMode::kPlus);
for (auto flags : {0, (int)SkCanvas::kF16ColorType}) {
canvas->translate(r.width(), 0);
SkCanvas::SaveLayerRec rec;
rec.fSaveLayerFlags = flags;
canvas->saveLayer(rec);
for (int i = 0; i < n; ++i) {
canvas->drawOval(r, paint);
}
canvas->restore();
}
}