120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
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/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/audioplayer/SkAudioPlayer.h"
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#include "include/core/SkData.h"
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#include "oboe/Oboe.h"
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#include "stream/MemInputStream.h"
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#include "wav/WavStreamReader.h"
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namespace {
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class OboeAudioPlayer final : public SkAudioPlayer, oboe::AudioStreamCallback {
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public:
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explicit OboeAudioPlayer(sk_sp<SkData> data)
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: fData(std::move(data))
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, fMemInputStream(const_cast<unsigned char *>
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(static_cast<const unsigned char *>(fData->data())), static_cast<int32_t>(fData->size()))
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{
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// wrap data in MemInputStream to parse WAV header
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fReader = std::make_unique<parselib::WavStreamReader>(&fMemInputStream);
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fReader->parse();
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// set member variables and builder properties using reader
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fNumSampleFrames = fReader->getNumSampleFrames();
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oboe::AudioStreamBuilder builder;
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builder.setPerformanceMode(oboe::PerformanceMode::LowLatency);
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builder.setSharingMode(oboe::SharingMode::Exclusive);
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builder.setSampleRate(fReader->getSampleRate());
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builder.setChannelCount(fReader->getNumChannels());
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builder.setCallback(this);
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builder.setFormat(oboe::AudioFormat::Float);
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// open the stream (must manually close it when done)
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fStream = nullptr;
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builder.openStream(fStream);
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}
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private:
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oboe::DataCallbackResult
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onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override {
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// we assume float samples here
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float *outBuffer = static_cast<float *>(audioData);
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int framesRead = fReader->getDataFloat(outBuffer, numFrames);
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fReadFrameIndex += framesRead;
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int remainingFrames = numFrames - framesRead;
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if (remainingFrames > 0) {
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if (fIsLooping) {
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// handle wrap around
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fReader->positionToAudio();
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fReader->getDataFloat(&outBuffer[framesRead * fReader->getNumChannels()],
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remainingFrames);
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fReadFrameIndex += remainingFrames;
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} else {
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// render silence for rest
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renderSilence(&outBuffer[framesRead * fReader->getNumChannels()], remainingFrames);
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return oboe::DataCallbackResult::Stop;
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}
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}
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return oboe::DataCallbackResult::Continue;
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}
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void renderSilence(float *start, int numFrames) {
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for (int i = 0; i < numFrames * fReader->getNumChannels(); ++i) {
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start[i] = 0;
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}
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}
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double onGetDuration() const override {
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return fNumSampleFrames * fStream->getChannelCount() / fStream->getSampleRate();
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}
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double onGetTime() const override {
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return (fReadFrameIndex * fStream->getChannelCount()) / fStream->getSampleRate();
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}
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double onSetTime(double t) override {
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fReadFrameIndex = (t * fStream->getSampleRate()) / fStream->getChannelCount();
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return onGetTime();
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}
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State onSetState(State state) override {
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switch (state) {
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case State::kPlaying: fStream->start(); break;
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case State::kStopped: fStream->close(); break;
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case State::kPaused : fStream->pause(); break;
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}
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return state;
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}
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// TODO: implement rate function (change sample rate of AudioStream)
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float onSetRate(float r) override {
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return r;
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}
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// TODO: implement volume function (multiply each sample by desired amplitude)
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float onSetVolume(float v) override {
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return v;
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}
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const sk_sp<SkData> fData;
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std::shared_ptr<oboe::AudioStream> fStream;
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std::unique_ptr<parselib::WavStreamReader> fReader;
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parselib::MemInputStream fMemInputStream;
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int32_t fReadFrameIndex {0};
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int fNumSampleFrames;
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bool fIsLooping {false};
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};
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} // namespace
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std::unique_ptr<SkAudioPlayer> SkAudioPlayer::Make(sk_sp<SkData> src) {
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return std::unique_ptr<SkAudioPlayer>(new OboeAudioPlayer(std::move(src)));
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}
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