skia2/tests/sksl/intrinsics/golden/Cross.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float2 a;
float2 b;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float _0_cross;
{
_0_cross = _in.a.x * _in.b.y - _in.a.y * _in.b.x;
}
_out->sk_FragColor.x = _0_cross;
return *_out;
}