2019-02-22 15:04:06 +00:00
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// The size of the golden images (DMs)
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const CANVAS_WIDTH = 600;
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const CANVAS_HEIGHT = 600;
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function reportSurface(surface, testname, done) {
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// In docker, the webgl canvas is blank, but the surface has the pixel
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// data. So, we copy it out and draw it to a normal canvas to take a picture.
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// To be consistent across CPU and GPU, we just do it for all configurations
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// (even though the CPU canvas shows up after flush just fine).
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let pixels = surface.getCanvas().readPixels(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
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pixels = new Uint8ClampedArray(pixels.buffer);
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const imageData = new ImageData(pixels, CANVAS_WIDTH, CANVAS_HEIGHT);
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2019-11-21 17:49:16 +00:00
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const reportingCanvas = document.getElementById('report');
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2019-02-22 15:04:06 +00:00
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reportingCanvas.getContext('2d').putImageData(imageData, 0, 0);
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reportCanvas(reportingCanvas, testname).then(() => {
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done();
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}).catch(reportError(done));
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2019-08-26 19:48:09 +00:00
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}
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function starPath(CanvasKit, X=128, Y=128, R=116) {
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let p = new CanvasKit.SkPath();
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p.moveTo(X + R, Y);
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for (let i = 1; i < 8; i++) {
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let a = 2.6927937 * i;
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p.lineTo(X + R * Math.cos(a), Y + R * Math.sin(a));
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}
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return p;
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2019-10-29 13:55:39 +00:00
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}
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