210 lines
6.8 KiB
C++
210 lines
6.8 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "EdgeWalker_Test.h"
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#include "Intersection_Tests.h"
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#include "ShapeOps.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include <assert.h>
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#include <pthread.h>
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// four rects, of four sizes
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// for 3 smaller sizes, tall, wide
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// top upper mid lower bottom aligned (3 bits, 5 values)
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// same with x (3 bits, 5 values)
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// not included, square, tall, wide (2 bits)
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// cw or ccw (1 bit)
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static void* testSimplify4x4RectsMain(void* data)
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{
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char pathStr[1024]; // gdb: set print elements 400
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bzero(pathStr, sizeof(pathStr));
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SkASSERT(data);
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State4& state = *(State4*) data;
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int aShape = state.a & 0x03;
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int aCW = state.a >> 1;
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int bShape = state.b & 0x03;
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int bCW = state.b >> 1;
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int cShape = state.c & 0x03;
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int cCW = state.c >> 1;
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int dShape = state.d & 0x03;
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int dCW = state.d >> 1;
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for (int aXAlign = 0 ; aXAlign < 5; ++aXAlign) {
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for (int aYAlign = 0 ; aYAlign < 5; ++aYAlign) {
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for (int bXAlign = 0 ; bXAlign < 5; ++bXAlign) {
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for (int bYAlign = 0 ; bYAlign < 5; ++bYAlign) {
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for (int cXAlign = 0 ; cXAlign < 5; ++cXAlign) {
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for (int cYAlign = 0 ; cYAlign < 5; ++cYAlign) {
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for (int dXAlign = 0 ; dXAlign < 5; ++dXAlign) {
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for (int dYAlign = 0 ; dYAlign < 5; ++dYAlign) {
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SkPath path, out;
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char* str = pathStr;
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path.setFillType(SkPath::kWinding_FillType);
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int l, t, r, b;
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if (aShape) {
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switch (aShape) {
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case 1: // square
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l = 0; r = 60;
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t = 0; b = 60;
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aXAlign = 5;
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aYAlign = 5;
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break;
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case 2:
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l = aXAlign * 12;
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r = l + 30;
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t = 0; b = 60;
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aYAlign = 5;
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break;
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case 3:
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l = 0; r = 60;
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t = aYAlign * 12;
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b = l + 30;
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aXAlign = 5;
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break;
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}
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path.addRect(l, t, r, b, (SkPath::Direction) aCW);
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str += sprintf(str, " path.addRect(%d, %d, %d, %d,"
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" (SkPath::Direction) %d);\n", l, t, r, b, aCW);
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} else {
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aXAlign = 5;
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aYAlign = 5;
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}
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if (bShape) {
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switch (bShape) {
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case 1: // square
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l = bXAlign * 10;
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r = l + 20;
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t = bYAlign * 10;
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b = l + 20;
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break;
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case 2:
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l = bXAlign * 10;
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r = l + 20;
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t = 10; b = 40;
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bYAlign = 5;
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break;
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case 3:
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l = 10; r = 40;
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t = bYAlign * 10;
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b = l + 20;
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bXAlign = 5;
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break;
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}
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path.addRect(l, t, r, b, (SkPath::Direction) bCW);
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str += sprintf(str, " path.addRect(%d, %d, %d, %d,"
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" (SkPath::Direction) %d);\n", l, t, r, b, bCW);
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} else {
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bXAlign = 5;
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bYAlign = 5;
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}
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if (cShape) {
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switch (cShape) {
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case 1: // square
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l = cXAlign * 6;
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r = l + 12;
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t = cYAlign * 6;
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b = l + 12;
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break;
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case 2:
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l = cXAlign * 6;
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r = l + 12;
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t = 20; b = 30;
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cYAlign = 5;
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break;
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case 3:
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l = 20; r = 30;
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t = cYAlign * 6;
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b = l + 20;
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cXAlign = 5;
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break;
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}
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path.addRect(l, t, r, b, (SkPath::Direction) cCW);
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str += sprintf(str, " path.addRect(%d, %d, %d, %d,"
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" (SkPath::Direction) %d);\n", l, t, r, b, cCW);
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} else {
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cXAlign = 5;
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cYAlign = 5;
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}
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if (dShape) {
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switch (dShape) {
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case 1: // square
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l = dXAlign * 4;
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r = l + 9;
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t = dYAlign * 4;
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b = l + 9;
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break;
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case 2:
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l = dXAlign * 6;
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r = l + 9;
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t = 32; b = 36;
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dYAlign = 5;
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break;
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case 3:
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l = 32; r = 36;
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t = dYAlign * 6;
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b = l + 9;
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dXAlign = 5;
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break;
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}
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path.addRect(l, t, r, b, (SkPath::Direction) dCW);
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str += sprintf(str, " path.addRect(%d, %d, %d, %d,"
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" (SkPath::Direction) %d);\n", l, t, r, b, dCW);
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} else {
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dXAlign = 5;
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dYAlign = 5;
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}
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path.close();
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SkDebugf("%s", pathStr);
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if (!testSimplifyx(path, out, state.bitmap, state.canvas)) {
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SkDebugf("*/\n{ %s %d, %d, %d, %d, %d, %d, %d, %d,"
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" %d, %d, %d, %d },\n/*\n",
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__FUNCTION__, state.a, state.b, state.c, state.d,
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aXAlign, aYAlign, bXAlign, bYAlign,
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cXAlign, cYAlign, dXAlign, dYAlign);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return NULL;
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}
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const int maxThreads = 1; // gRunTestsInOneThread ? 1 : 24;
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void Simplify4x4RectsThreaded_Test()
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{
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State4 threadState[maxThreads];
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int threadIndex = 0;
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for (int a = 0; a < 8; ++a) { // outermost
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for (int b = a ; b < 8; ++b) {
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for (int c = b ; c < 8; ++c) {
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for (int d = c; d < 8; ++d) {
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State4* statePtr = &threadState[threadIndex];
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statePtr->a = a;
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statePtr->b = b;
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statePtr->c = c;
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statePtr->d = d;
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if (maxThreads > 1) {
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createThread(statePtr, testSimplify4x4RectsMain);
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if (++threadIndex >= maxThreads) {
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waitForCompletion(threadState, threadIndex);
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}
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} else {
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testSimplify4x4RectsMain(statePtr);
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}
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}
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}
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}
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}
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waitForCompletion(threadState, threadIndex);
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}
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