2020-11-20 21:28:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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2021-02-08 19:20:28 +00:00
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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2020-11-20 21:28:50 +00:00
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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2021-02-08 19:20:28 +00:00
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OpName %_entrypoint "_entrypoint"
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2020-11-20 21:28:50 +00:00
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OpName %main "main"
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2021-03-08 18:29:15 +00:00
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OpName %r "r"
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OpName %g "g"
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2020-11-20 21:28:50 +00:00
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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2021-03-08 18:29:15 +00:00
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OpDecorate %22 RelaxedPrecision
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OpDecorate %23 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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2021-02-08 19:20:28 +00:00
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%12 = OpTypeFunction %void
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%15 = OpTypeFunction %v4float
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2021-03-08 18:29:15 +00:00
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%_ptr_Function_float = OpTypePointer Function %float
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2020-11-20 21:28:50 +00:00
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%float_0 = OpConstant %float 0
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2021-02-08 19:20:28 +00:00
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%float_1 = OpConstant %float 1
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%_entrypoint = OpFunction %void None %12
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%13 = OpLabel
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%14 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %14
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2020-11-20 21:28:50 +00:00
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OpReturn
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OpFunctionEnd
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2021-02-08 19:20:28 +00:00
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%main = OpFunction %v4float None %15
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%16 = OpLabel
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2021-03-08 18:29:15 +00:00
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%r = OpVariable %_ptr_Function_float Function
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%g = OpVariable %_ptr_Function_float Function
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OpStore %r %float_0
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OpStore %g %float_1
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%22 = OpLoad %float %r
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%23 = OpLoad %float %g
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%24 = OpCompositeConstruct %v4float %22 %23 %float_0 %float_1
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OpReturnValue %24
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2021-02-08 19:20:28 +00:00
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OpFunctionEnd
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