skia2/dm/DMBenchTask.h

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#ifndef DMBenchTask_DEFINED
#define DMBenchTask_DEFINED
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBenchmark.h"
#include "SkString.h"
#include "SkTemplates.h"
// Tasks that run an SkBenchmark once as a check that it doesn't crash.
namespace DM {
class NonRenderingBenchTask : public CpuTask {
public:
NonRenderingBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
};
class CpuBenchTask : public CpuTask {
public:
CpuBenchTask(const char* config, Reporter*, TaskRunner*, BenchRegistry::Factory, SkColorType);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
const SkColorType fColorType;
};
class GpuBenchTask : public GpuTask {
public:
GpuBenchTask(const char* config,
Reporter*,
TaskRunner*,
BenchRegistry::Factory,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<SkBenchmark> fBench;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
int fSampleCount;
};
} // namespace DM
#endif // DMBenchTask_DEFINED