skia2/experimental/Intersection/CubicConvexHull.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "CubicUtilities.h"
#include "CurveIntersection.h"
#include "Intersections.h"
#include "IntersectionUtilities.h"
#include "LineIntersection.h"
static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections
class CubicIntersections : public Intersections {
public:
CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i)
: cubic1(c1)
, cubic2(c2)
, intersections(i)
, depth(0)
, splits(0) {
}
bool intersect() {
double minT1, minT2, maxT1, maxT2;
if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) {
return false;
}
if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) {
return false;
}
int split;
if (maxT1 - minT1 < maxT2 - minT2) {
intersections.swap();
minT2 = 0;
maxT2 = 1;
split = maxT1 - minT1 > tClipLimit;
} else {
minT1 = 0;
maxT1 = 1;
split = (maxT2 - minT2 > tClipLimit) << 1;
}
return chop(minT1, maxT1, minT2, maxT2, split);
}
protected:
bool intersect(double minT1, double maxT1, double minT2, double maxT2) {
Cubic smaller, larger;
// FIXME: carry last subdivide and reduceOrder result with cubic
sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller);
sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger);
Cubic smallResult;
if (reduceOrder(smaller, smallResult, kReduceOrder_NoQuadraticsAllowed,
kReduceOrder_TreatAsFill) <= 2) {
Cubic largeResult;
if (reduceOrder(larger, largeResult, kReduceOrder_NoQuadraticsAllowed,
kReduceOrder_TreatAsFill) <= 2) {
const _Line& smallLine = (const _Line&) smallResult;
const _Line& largeLine = (const _Line&) largeResult;
Intersections lineTs;
// FIXME: this doesn't detect or deal with coincident lines
if (!::intersect(smallLine, largeLine, lineTs)) {
return false;
}
if (intersections.swapped()) {
lineTs.fT[0][0] = interp(minT2, maxT2, lineTs.fT[0][0]);
lineTs.fT[1][0] = interp(minT1, maxT1, lineTs.fT[1][0]);
} else {
lineTs.fT[0][0] = interp(minT1, maxT1, lineTs.fT[0][0]);
lineTs.fT[1][0] = interp(minT2, maxT2, lineTs.fT[1][0]);
}
_Point pt;
xy_at_t(cubic1, lineTs.fT[0][0], pt.x, pt.y);
intersections.insert(lineTs.fT[0][0], lineTs.fT[1][0], pt);
return true;
}
}
double minT, maxT;
if (!bezier_clip(smaller, larger, minT, maxT)) {
if (minT == maxT) {
if (intersections.swapped()) {
minT1 = (minT1 + maxT1) / 2;
minT2 = interp(minT2, maxT2, minT);
} else {
minT1 = interp(minT1, maxT1, minT);
minT2 = (minT2 + maxT2) / 2;
}
_Point pt;
xy_at_t(cubic1, minT1, pt.x, pt.y);
intersections.insert(minT1, minT2, pt);
return true;
}
return false;
}
int split;
if (intersections.swapped()) {
double newMinT1 = interp(minT1, maxT1, minT);
double newMaxT1 = interp(minT1, maxT1, maxT);
split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1;
#define VERBOSE 0
#if VERBOSE
printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n",
__FUNCTION__, depth, splits, newMinT1, newMaxT1, minT1, maxT1,
split);
#endif
minT1 = newMinT1;
maxT1 = newMaxT1;
} else {
double newMinT2 = interp(minT2, maxT2, minT);
double newMaxT2 = interp(minT2, maxT2, maxT);
split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit;
#if VERBOSE
printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n",
__FUNCTION__, depth, splits, newMinT2, newMaxT2, minT2, maxT2,
split);
#endif
minT2 = newMinT2;
maxT2 = newMaxT2;
}
return chop(minT1, maxT1, minT2, maxT2, split);
}
bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) {
++depth;
intersections.swap();
if (split) {
++splits;
if (split & 2) {
double middle1 = (maxT1 + minT1) / 2;
intersect(minT1, middle1, minT2, maxT2);
intersect(middle1, maxT1, minT2, maxT2);
} else {
double middle2 = (maxT2 + minT2) / 2;
intersect(minT1, maxT1, minT2, middle2);
intersect(minT1, maxT1, middle2, maxT2);
}
--splits;
intersections.swap();
--depth;
return intersections.intersected();
}
bool result = intersect(minT1, maxT1, minT2, maxT2);
intersections.swap();
--depth;
return result;
}
private:
const Cubic& cubic1;
const Cubic& cubic2;
Intersections& intersections;
int depth;
int splits;
};
bool intersect(const Cubic& c1, const Cubic& c2, Intersections& i) {
CubicIntersections c(c1, c2, i);
return c.intersect();
}