2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2020-09-25 17:35:58 +00:00
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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2020-09-25 17:35:58 +00:00
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};
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struct Globals {
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texture2d<half> test2D;
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sampler test2DSmplr;
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texture2d<half> test2DRect;
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sampler test2DRectSmplr;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<half> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{test2D, test2DSmplr, test2DRect, test2DRectSmplr};
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2021-01-22 03:24:28 +00:00
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(void)_globals;
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-12-11 16:17:14 +00:00
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float3 _skTemp0;
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_out.sk_FragColor = _globals.test2D.sample(_globals.test2DSmplr, float2(0.5));
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_out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, float2(0.5));
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_out.sk_FragColor = _globals.test2DRect.sample(_globals.test2DRectSmplr, (_skTemp0 = float3(0.5), _skTemp0.xy / _skTemp0.z));
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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