2021-02-05 14:31:21 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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float result = 0.0;
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2021-03-08 18:29:15 +00:00
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mat3 g = mat3(mat2x3(1.0));
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result += g[0].x;
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mat3 h = mat3(mat3x2(1.0));
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result += h[0].x;
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2021-05-18 21:31:48 +00:00
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mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)));
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2021-03-08 18:29:15 +00:00
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result += i[0].x;
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mat4 j = mat4(mat3x4(mat2x4(1.0)));
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result += j[0].x;
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2021-05-18 21:31:48 +00:00
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mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0));
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2021-03-08 18:29:15 +00:00
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result += k[0].x;
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mat4x2 l = mat4x2(mat2x4(1.0));
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result += l[0].x;
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2021-02-05 14:31:21 +00:00
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return result == 6.0 ? colorGreen : colorRed;
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}
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