#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 testInputs;
half4 colorBlack;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 _0_v = _uniforms.testInputs;
int4 _1_i = int4(_uniforms.colorBlack);
half _2_x = _0_v[_1_i.x];
half _3_y = _0_v[_1_i.y];
half _4_z = _0_v[_1_i.z];
half _5_w = _0_v[_1_i.w];
_out.sk_FragColor = all(half4(_2_x, _3_y, _4_z, _5_w) == half4(-1.25h, -1.25h, -1.25h, 0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}