skia2/src/core/SkPathPriv.h

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPathPriv_DEFINED
#define SkPathPriv_DEFINED
#include "SkPath.h"
class SkPathPriv {
public:
enum FirstDirection {
kCW_FirstDirection, // == SkPath::kCW_Direction
kCCW_FirstDirection, // == SkPath::kCCW_Direction
kUnknown_FirstDirection,
};
static FirstDirection AsFirstDirection(SkPath::Direction dir) {
// since we agree numerically for the values in Direction, we can just cast.
return (FirstDirection)dir;
}
/**
* Return the opposite of the specified direction. kUnknown is its own
* opposite.
*/
static FirstDirection OppositeFirstDirection(FirstDirection dir) {
static const FirstDirection gOppositeDir[] = {
kCCW_FirstDirection, kCW_FirstDirection, kUnknown_FirstDirection,
};
return gOppositeDir[dir];
}
/**
* Tries to quickly compute the direction of the first non-degenerate
* contour. If it can be computed, return true and set dir to that
* direction. If it cannot be (quickly) determined, return false and ignore
* the dir parameter. If the direction was determined, it is cached to make
* subsequent calls return quickly.
*/
static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);
/**
* Returns true if the path's direction can be computed via
* cheapComputDirection() and if that computed direction matches the
* specified direction. If dir is kUnknown, returns true if the direction
* cannot be computed.
*/
static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) {
FirstDirection computedDir = kUnknown_FirstDirection;
(void)CheapComputeFirstDirection(path, &computedDir);
return computedDir == dir;
}
};
#endif