2020-01-11 20:57:14 +00:00
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/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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2020-02-20 20:42:29 +00:00
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#include "include/core/SkM44.h"
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2020-01-11 20:57:14 +00:00
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#include "include/core/SkPaint.h"
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#include "include/core/SkRRect.h"
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2020-04-02 20:49:59 +00:00
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#include "include/core/SkVertices.h"
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2020-01-11 20:57:14 +00:00
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#include "include/utils/SkRandom.h"
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#include "samplecode/Sample.h"
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#include "tools/Resources.h"
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2020-01-26 01:42:51 +00:00
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struct VSphere {
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SkV2 fCenter;
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SkScalar fRadius;
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2020-02-21 17:03:49 +00:00
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VSphere(SkV2 center, SkScalar radius) : fCenter(center), fRadius(radius) {}
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2020-02-21 17:03:49 +00:00
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bool contains(SkV2 v) const {
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2020-01-26 01:42:51 +00:00
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return (v - fCenter).length() <= fRadius;
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}
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2020-02-21 17:03:49 +00:00
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SkV2 pinLoc(SkV2 p) const {
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2020-01-26 03:39:43 +00:00
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auto v = p - fCenter;
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if (v.length() > fRadius) {
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v *= (fRadius / v.length());
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}
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return fCenter + v;
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}
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2020-02-21 17:03:49 +00:00
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SkV3 computeUnitV3(SkV2 v) const {
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v = (v - fCenter) * (1 / fRadius);
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SkScalar len2 = v.lengthSquared();
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if (len2 > 1) {
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v = v.normalize();
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len2 = 1;
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}
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SkScalar z = SkScalarSqrt(1 - len2);
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return {v.x, v.y, z};
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}
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2020-02-19 18:30:06 +00:00
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struct RotateInfo {
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SkV3 fAxis;
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SkScalar fAngle;
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};
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2020-02-21 17:03:49 +00:00
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RotateInfo computeRotationInfo(SkV2 a, SkV2 b) const {
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SkV3 u = this->computeUnitV3(a);
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SkV3 v = this->computeUnitV3(b);
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SkV3 axis = u.cross(v);
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2020-02-19 22:07:04 +00:00
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SkScalar length = axis.length();
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if (!SkScalarNearlyZero(length)) {
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return {axis * (1.0f / length), acos(u.dot(v))};
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}
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return {{0, 0, 0}, 0};
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}
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SkM44 computeRotation(SkV2 a, SkV2 b) const {
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auto [axis, angle] = this->computeRotationInfo(a, b);
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return SkM44::Rotate(axis, angle);
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2020-01-26 01:42:51 +00:00
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}
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};
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2020-01-17 22:35:04 +00:00
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static SkM44 inv(const SkM44& m) {
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SkM44 inverse;
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SkAssertResult(m.invert(&inverse));
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return inverse;
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}
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2020-01-11 20:57:14 +00:00
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class Sample3DView : public Sample {
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protected:
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float fNear = 0.05f;
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float fFar = 4;
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float fAngle = SK_ScalarPI / 12;
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2020-01-25 23:42:23 +00:00
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SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 };
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SkV3 fCOA { 0, 0, 0 };
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SkV3 fUp { 0, 1, 0 };
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2020-01-11 20:57:14 +00:00
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2020-04-09 16:35:09 +00:00
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enum {
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kCameraID = 42,
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};
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2020-01-11 20:57:14 +00:00
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public:
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2020-01-14 21:44:47 +00:00
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void saveCamera(SkCanvas* canvas, const SkRect& area, SkScalar zscale) {
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SkM44 camera = Sk3LookAt(fEye, fCOA, fUp),
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perspective = Sk3Perspective(fNear, fFar, fAngle),
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viewport = SkM44::Translate(area.centerX(), area.centerY(), 0) *
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SkM44::Scale(area.width()*0.5f, area.height()*0.5f, zscale);
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2020-01-11 20:57:14 +00:00
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2020-01-17 22:35:04 +00:00
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// want "world" to be in our big coordinates (e.g. area), so apply this inverse
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// as part of our "camera".
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2020-04-09 16:35:09 +00:00
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canvas->save();
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canvas->concat(viewport * perspective * camera * inv(viewport));
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canvas->markCTM(kCameraID);
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}
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SkM44 localToWorld(SkCanvas* canvas) {
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SkM44 camera;
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SkAssertResult(canvas->findMarkedCTM(kCameraID, &camera));
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2020-04-09 18:03:25 +00:00
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return inv(camera) * canvas->getLocalToDevice();
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2020-01-11 20:57:14 +00:00
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}
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};
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struct Face {
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SkScalar fRx, fRy;
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SkColor fColor;
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2020-01-11 20:57:14 +00:00
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2020-01-25 23:42:23 +00:00
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static SkM44 T(SkScalar x, SkScalar y, SkScalar z) {
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return SkM44::Translate(x, y, z);
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2020-01-25 03:20:18 +00:00
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}
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2020-01-25 23:42:23 +00:00
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static SkM44 R(SkV3 axis, SkScalar rad) {
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return SkM44::Rotate(axis, rad);
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2020-01-25 03:20:18 +00:00
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}
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2020-01-25 23:42:23 +00:00
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SkM44 asM44(SkScalar scale) const {
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return R({0,1,0}, fRy) * R({1,0,0}, fRx) * T(0, 0, scale);
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2020-01-11 20:57:14 +00:00
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}
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};
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2020-01-14 02:15:06 +00:00
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static bool front(const SkM44& m) {
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2020-02-04 15:06:24 +00:00
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SkM44 m2(SkM44::kUninitialized_Constructor);
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if (!m.invert(&m2)) {
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m2.setIdentity();
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}
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2020-01-14 02:15:06 +00:00
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/*
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* Classically we want to dot the transpose(inverse(ctm)) with our surface normal.
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* In this case, the normal is known to be {0, 0, 1}, so we only actually need to look
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* at the z-scale of the inverse (the transpose doesn't change the main diagonal, so
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* no need to actually transpose).
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*/
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2020-01-23 16:06:20 +00:00
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return m2.rc(2,2) > 0;
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2020-01-11 20:57:14 +00:00
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}
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const Face faces[] = {
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{ 0, 0, SK_ColorRED }, // front
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{ 0, SK_ScalarPI, SK_ColorGREEN }, // back
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2020-01-17 22:35:04 +00:00
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{ SK_ScalarPI/2, 0, SK_ColorBLUE }, // top
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{-SK_ScalarPI/2, 0, SK_ColorCYAN }, // bottom
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2020-01-17 22:35:04 +00:00
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{ 0, SK_ScalarPI/2, SK_ColorMAGENTA }, // left
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{ 0,-SK_ScalarPI/2, SK_ColorYELLOW }, // right
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2020-01-11 20:57:14 +00:00
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};
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2020-01-17 22:35:04 +00:00
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#include "include/effects/SkRuntimeEffect.h"
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2020-01-26 03:39:43 +00:00
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struct LightOnSphere {
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SkV2 fLoc;
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2020-01-26 03:39:43 +00:00
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SkScalar fDistance;
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SkScalar fRadius;
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SkV3 computeWorldPos(const VSphere& s) const {
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return s.computeUnitV3(fLoc) * fDistance;
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}
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void draw(SkCanvas* canvas) const {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorWHITE);
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canvas->drawCircle(fLoc.x, fLoc.y, fRadius + 2, paint);
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paint.setColor(SK_ColorBLACK);
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canvas->drawCircle(fLoc.x, fLoc.y, fRadius, paint);
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}
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};
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2020-02-19 18:30:06 +00:00
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#include "include/core/SkTime.h"
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class RotateAnimator {
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SkV3 fAxis = {0, 0, 0};
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SkScalar fAngle = 0,
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fPrevAngle = 1234567;
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double fNow = 0,
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fPrevNow = 0;
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SkScalar fAngleSpeed = 0,
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fAngleSign = 1;
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static constexpr double kSlowDown = 4;
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static constexpr SkScalar kMaxSpeed = 16;
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public:
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void update(SkV3 axis, SkScalar angle) {
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if (angle != fPrevAngle) {
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fPrevAngle = fAngle;
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fAngle = angle;
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fPrevNow = fNow;
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fNow = SkTime::GetSecs();
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fAxis = axis;
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}
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}
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SkM44 rotation() {
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if (fAngleSpeed > 0) {
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double now = SkTime::GetSecs();
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double dtime = now - fPrevNow;
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fPrevNow = now;
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double delta = fAngleSign * fAngleSpeed * dtime;
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fAngle += delta;
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fAngleSpeed -= kSlowDown * dtime;
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if (fAngleSpeed < 0) {
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fAngleSpeed = 0;
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}
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}
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return SkM44::Rotate(fAxis, fAngle);
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}
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void start() {
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if (fPrevNow != fNow) {
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fAngleSpeed = (fAngle - fPrevAngle) / (fNow - fPrevNow);
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fAngleSign = fAngleSpeed < 0 ? -1 : 1;
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fAngleSpeed = std::min(kMaxSpeed, std::abs(fAngleSpeed));
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} else {
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fAngleSpeed = 0;
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}
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fPrevNow = SkTime::GetSecs();
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fAngle = 0;
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}
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void reset() {
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fAngleSpeed = 0;
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fAngle = 0;
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fPrevAngle = 1234567;
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}
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2020-02-21 18:25:12 +00:00
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bool isAnimating() const { return fAngleSpeed != 0; }
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2020-02-19 18:30:06 +00:00
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};
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2020-02-18 18:05:45 +00:00
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class SampleCubeBase : public Sample3DView {
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2020-01-26 03:39:43 +00:00
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enum {
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DX = 400,
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DY = 300
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};
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2020-02-18 18:05:45 +00:00
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SkM44 fWorldToClick,
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fClickToWorld;
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2020-02-19 18:30:06 +00:00
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SkM44 fRotation; // part of model
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RotateAnimator fRotateAnimator;
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2020-02-18 18:05:45 +00:00
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protected:
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enum Flags {
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kCanRunOnCPU = 1 << 0,
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kShowLightDome = 1 << 1,
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};
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2020-01-26 03:39:43 +00:00
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LightOnSphere fLight = {{200 + DX, 200 + DY}, 800, 12};
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2020-01-18 19:21:12 +00:00
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2020-01-26 01:42:51 +00:00
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VSphere fSphere;
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2020-02-18 18:05:45 +00:00
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Flags fFlags;
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2020-01-26 01:42:51 +00:00
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2020-02-18 18:05:45 +00:00
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public:
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SampleCubeBase(Flags flags)
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: fSphere({200 + DX, 200 + DY}, 400)
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, fFlags(flags)
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{}
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2020-01-18 19:21:12 +00:00
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2020-02-18 18:05:45 +00:00
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bool onChar(SkUnichar uni) override {
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switch (uni) {
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case 'Z': fLight.fDistance += 10; return true;
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case 'z': fLight.fDistance -= 10; return true;
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}
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return this->Sample3DView::onChar(uni);
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}
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2020-01-18 19:21:12 +00:00
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2020-02-18 18:05:45 +00:00
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virtual void drawContent(SkCanvas* canvas, SkColor, int index, bool drawFront) = 0;
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void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
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2020-02-20 20:42:29 +00:00
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auto l2d = canvas->getLocalToDevice();
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2020-02-18 18:05:45 +00:00
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fWorldToClick = inv(clickM) * l2d;
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fClickToWorld = inv(fWorldToClick);
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}
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void onDrawContent(SkCanvas* canvas) override {
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if (!canvas->getGrContext() && !(fFlags & kCanRunOnCPU)) {
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return;
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}
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2020-02-20 20:42:29 +00:00
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SkM44 clickM = canvas->getLocalToDevice();
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2020-02-18 18:05:45 +00:00
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canvas->save();
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canvas->translate(DX, DY);
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this->saveCamera(canvas, {0, 0, 400, 400}, 200);
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this->setClickToWorld(canvas, clickM);
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for (bool drawFront : {false, true}) {
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int index = 0;
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for (auto f : faces) {
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SkAutoCanvasRestore acr(canvas, true);
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SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
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2020-02-19 18:30:06 +00:00
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SkM44 m = fRotateAnimator.rotation() * fRotation * f.asM44(200);
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2020-02-18 18:05:45 +00:00
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2020-04-06 14:41:09 +00:00
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canvas->concat(trans * m * inv(trans));
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2020-02-18 18:05:45 +00:00
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this->drawContent(canvas, f.fColor, index++, drawFront);
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}
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}
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canvas->restore(); // camera
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canvas->restore(); // center the content in the window
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if (fFlags & kShowLightDome){
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fLight.draw(canvas);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(0x40FF0000);
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canvas->drawCircle(fSphere.fCenter.x, fSphere.fCenter.y, fSphere.fRadius, paint);
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canvas->drawLine(fSphere.fCenter.x, fSphere.fCenter.y - fSphere.fRadius,
|
|
|
|
fSphere.fCenter.x, fSphere.fCenter.y + fSphere.fRadius, paint);
|
|
|
|
canvas->drawLine(fSphere.fCenter.x - fSphere.fRadius, fSphere.fCenter.y,
|
|
|
|
fSphere.fCenter.x + fSphere.fRadius, fSphere.fCenter.y, paint);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
|
2020-02-21 17:03:49 +00:00
|
|
|
SkV2 p = fLight.fLoc - SkV2{x, y};
|
2020-02-18 18:05:45 +00:00
|
|
|
if (p.length() <= fLight.fRadius) {
|
|
|
|
Click* c = new Click();
|
|
|
|
c->fMeta.setS32("type", 0);
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
if (fSphere.contains({x, y})) {
|
|
|
|
Click* c = new Click();
|
|
|
|
c->fMeta.setS32("type", 1);
|
2020-02-19 18:30:06 +00:00
|
|
|
|
|
|
|
fRotation = fRotateAnimator.rotation() * fRotation;
|
|
|
|
fRotateAnimator.reset();
|
2020-02-18 18:05:45 +00:00
|
|
|
return c;
|
|
|
|
}
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
bool onClick(Click* click) override {
|
|
|
|
#if 0
|
|
|
|
auto L = fWorldToClick * fLight.fPos;
|
|
|
|
SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
|
|
|
|
fLight.update(c.fX, c.fY);
|
|
|
|
#endif
|
|
|
|
if (click->fMeta.hasS32("type", 0)) {
|
|
|
|
fLight.fLoc = fSphere.pinLoc({click->fCurr.fX, click->fCurr.fY});
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (click->fMeta.hasS32("type", 1)) {
|
|
|
|
if (click->fState == skui::InputState::kUp) {
|
2020-02-19 18:30:06 +00:00
|
|
|
fRotation = fRotateAnimator.rotation() * fRotation;
|
|
|
|
fRotateAnimator.start();
|
2020-02-18 18:05:45 +00:00
|
|
|
} else {
|
2020-02-19 18:30:06 +00:00
|
|
|
auto [axis, angle] = fSphere.computeRotationInfo(
|
|
|
|
{click->fOrig.fX, click->fOrig.fY},
|
|
|
|
{click->fCurr.fX, click->fCurr.fY});
|
|
|
|
fRotateAnimator.update(axis, angle);
|
2020-02-18 18:05:45 +00:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
2020-02-19 18:30:06 +00:00
|
|
|
|
|
|
|
bool onAnimate(double nanos) override {
|
2020-02-21 18:25:12 +00:00
|
|
|
return fRotateAnimator.isAnimating();
|
2020-02-19 18:30:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
typedef Sample3DView INHERITED;
|
2020-02-18 18:05:45 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class SampleBump3D : public SampleCubeBase {
|
|
|
|
sk_sp<SkShader> fBmpShader, fImgShader;
|
|
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
|
|
SkRRect fRR;
|
2020-01-26 01:42:51 +00:00
|
|
|
|
|
|
|
public:
|
2020-02-18 18:05:45 +00:00
|
|
|
SampleBump3D() : SampleCubeBase(kShowLightDome) {}
|
2020-01-26 01:42:51 +00:00
|
|
|
|
2020-01-18 19:21:12 +00:00
|
|
|
SkString name() override { return SkString("bump3d"); }
|
|
|
|
|
|
|
|
void onOnceBeforeDraw() override {
|
|
|
|
fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
|
|
|
|
auto img = GetResourceAsImage("images/brickwork-texture.jpg");
|
|
|
|
fImgShader = img->makeShader(SkMatrix::MakeScale(2, 2));
|
2020-01-21 14:50:56 +00:00
|
|
|
img = GetResourceAsImage("images/brickwork_normal-map.jpg");
|
|
|
|
fBmpShader = img->makeShader(SkMatrix::MakeScale(2, 2));
|
2020-01-18 19:21:12 +00:00
|
|
|
|
|
|
|
const char code[] = R"(
|
|
|
|
in fragmentProcessor color_map;
|
2020-01-21 14:50:56 +00:00
|
|
|
in fragmentProcessor normal_map;
|
2020-01-18 19:21:12 +00:00
|
|
|
|
|
|
|
uniform float4x4 localToWorld;
|
2020-01-21 01:18:14 +00:00
|
|
|
uniform float4x4 localToWorldAdjInv;
|
2020-01-18 19:21:12 +00:00
|
|
|
uniform float3 lightPos;
|
|
|
|
|
2020-01-21 14:50:56 +00:00
|
|
|
float3 convert_normal_sample(half4 c) {
|
|
|
|
float3 n = 2 * c.rgb - 1;
|
|
|
|
n.y = -n.y;
|
|
|
|
return n;
|
2020-01-18 19:21:12 +00:00
|
|
|
}
|
|
|
|
|
2020-02-07 18:37:12 +00:00
|
|
|
void main(float2 p, inout half4 color) {
|
|
|
|
float3 norm = convert_normal_sample(sample(normal_map, p));
|
2020-04-02 19:55:37 +00:00
|
|
|
float3 plane_norm = normalize(localToWorldAdjInv * float4(norm, 0)).xyz;
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-07 18:37:12 +00:00
|
|
|
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
|
2020-01-18 19:21:12 +00:00
|
|
|
float3 light_dir = normalize(lightPos - plane_pos);
|
2020-01-21 14:50:56 +00:00
|
|
|
|
|
|
|
float ambient = 0.2;
|
2020-01-18 19:21:12 +00:00
|
|
|
float dp = dot(plane_norm, light_dir);
|
2020-01-21 14:50:56 +00:00
|
|
|
float scale = min(ambient + max(dp, 0), 1);
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-07 18:37:12 +00:00
|
|
|
color = sample(color_map, p) * half4(float4(scale, scale, scale, 1));
|
2020-01-18 19:21:12 +00:00
|
|
|
}
|
|
|
|
)";
|
|
|
|
auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
|
|
|
|
if (!effect) {
|
|
|
|
SkDebugf("runtime error %s\n", error.c_str());
|
|
|
|
}
|
|
|
|
fEffect = effect;
|
|
|
|
}
|
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
void drawContent(SkCanvas* canvas, SkColor color, int index, bool drawFront) override {
|
2020-02-20 20:42:29 +00:00
|
|
|
if (!drawFront || !front(canvas->getLocalToDevice())) {
|
2020-01-18 19:21:12 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-01-21 01:18:14 +00:00
|
|
|
auto adj_inv = [](const SkM44& m) {
|
2020-04-02 19:55:37 +00:00
|
|
|
// Normals need to be transformed by the inverse-transpose of the upper-left 3x3 portion
|
|
|
|
// (scale + rotate) of the local to world matrix. (If the local to world only has
|
|
|
|
// uniform scale, we can use its upper-left 3x3 directly, but we don't know if that's
|
|
|
|
// the case here, so go the extra mile.)
|
|
|
|
SkM44 rot_scale(m.rc(0, 0), m.rc(0, 1), m.rc(0, 2), 0,
|
|
|
|
m.rc(1, 0), m.rc(1, 1), m.rc(1, 2), 0,
|
|
|
|
m.rc(2, 0), m.rc(2, 1), m.rc(2, 2), 0,
|
|
|
|
0, 0, 0, 1);
|
|
|
|
SkM44 inv(SkM44::kUninitialized_Constructor);
|
|
|
|
SkAssertResult(rot_scale.invert(&inv));
|
2020-01-21 01:18:14 +00:00
|
|
|
return inv.transpose();
|
|
|
|
};
|
|
|
|
|
2020-01-18 19:21:12 +00:00
|
|
|
struct Uniforms {
|
|
|
|
SkM44 fLocalToWorld;
|
2020-01-21 01:18:14 +00:00
|
|
|
SkM44 fLocalToWorldAdjInv;
|
2020-01-18 19:21:12 +00:00
|
|
|
SkV3 fLightPos;
|
|
|
|
} uni;
|
2020-04-09 16:35:09 +00:00
|
|
|
uni.fLocalToWorld = this->localToWorld(canvas);
|
2020-01-21 01:18:14 +00:00
|
|
|
uni.fLocalToWorldAdjInv = adj_inv(uni.fLocalToWorld);
|
2020-01-26 03:39:43 +00:00
|
|
|
uni.fLightPos = fLight.computeWorldPos(fSphere);
|
|
|
|
|
2020-01-18 19:21:12 +00:00
|
|
|
sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
|
|
|
|
sk_sp<SkShader> children[] = { fImgShader, fBmpShader };
|
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setColor(color);
|
|
|
|
paint.setShader(fEffect->makeShader(data, children, 2, nullptr, true));
|
|
|
|
|
|
|
|
canvas->drawRRect(fRR, paint);
|
|
|
|
}
|
2020-02-18 18:05:45 +00:00
|
|
|
};
|
|
|
|
DEF_SAMPLE( return new SampleBump3D; )
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-04-02 20:49:59 +00:00
|
|
|
class SampleVerts3D : public SampleCubeBase {
|
|
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
|
|
sk_sp<SkVertices> fVertices;
|
|
|
|
|
|
|
|
public:
|
|
|
|
SampleVerts3D() : SampleCubeBase(kShowLightDome) {}
|
|
|
|
|
|
|
|
SkString name() override { return SkString("verts3d"); }
|
|
|
|
|
|
|
|
void onOnceBeforeDraw() override {
|
|
|
|
using Attr = SkVertices::Attribute;
|
|
|
|
Attr attrs[] = {
|
|
|
|
Attr(Attr::Type::kFloat3, Attr::Usage::kNormalVector),
|
|
|
|
};
|
|
|
|
|
|
|
|
SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 66, 0, attrs, 1);
|
|
|
|
|
|
|
|
SkPoint* pos = builder.positions();
|
|
|
|
SkV3* nrm = (SkV3*)builder.customData();
|
|
|
|
|
|
|
|
SkPoint center = { 200, 200 };
|
|
|
|
SkScalar radius = 200;
|
|
|
|
|
|
|
|
pos[0] = center;
|
|
|
|
nrm[0] = { 0, 0, 1 };
|
|
|
|
|
|
|
|
for (int i = 0; i < 65; ++i) {
|
|
|
|
SkScalar t = (i / 64.0f) * 2 * SK_ScalarPI;
|
|
|
|
SkScalar s = SkScalarSin(t),
|
|
|
|
c = SkScalarCos(t);
|
|
|
|
pos[i + 1] = center + SkPoint { c * radius, s * radius };
|
|
|
|
nrm[i + 1] = { c, s, 0 };
|
|
|
|
}
|
|
|
|
|
|
|
|
fVertices = builder.detach();
|
|
|
|
|
|
|
|
const char code[] = R"(
|
|
|
|
varying float3 vtx_normal;
|
|
|
|
uniform float4x4 localToWorld;
|
|
|
|
uniform float3 lightPos;
|
|
|
|
|
|
|
|
void main(float2 p, inout half4 color) {
|
|
|
|
float3 norm = normalize(vtx_normal);
|
|
|
|
float3 plane_norm = normalize(localToWorld * float4(norm, 0)).xyz;
|
|
|
|
|
|
|
|
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
|
|
|
|
float3 light_dir = normalize(lightPos - plane_pos);
|
|
|
|
|
|
|
|
float ambient = 0.2;
|
|
|
|
float dp = dot(plane_norm, light_dir);
|
|
|
|
float scale = min(ambient + max(dp, 0), 1);
|
|
|
|
|
|
|
|
color = half4(0.7, 0.9, 0.3, 1) * half4(float4(scale, scale, scale, 1));
|
|
|
|
}
|
|
|
|
)";
|
|
|
|
auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
|
|
|
|
if (!effect) {
|
|
|
|
SkDebugf("runtime error %s\n", error.c_str());
|
|
|
|
}
|
|
|
|
fEffect = effect;
|
|
|
|
}
|
|
|
|
|
|
|
|
void drawContent(SkCanvas* canvas, SkColor color, int index, bool drawFront) override {
|
|
|
|
if (!drawFront || !front(canvas->getLocalToDevice())) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct Uniforms {
|
|
|
|
SkM44 fLocalToWorld;
|
|
|
|
SkV3 fLightPos;
|
|
|
|
} uni;
|
2020-04-09 16:35:09 +00:00
|
|
|
uni.fLocalToWorld = this->localToWorld(canvas);
|
2020-04-02 20:49:59 +00:00
|
|
|
uni.fLightPos = fLight.computeWorldPos(fSphere);
|
|
|
|
|
|
|
|
sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
|
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setColor(color);
|
|
|
|
paint.setShader(fEffect->makeShader(data, nullptr, 0, nullptr, true));
|
|
|
|
|
|
|
|
canvas->drawVertices(fVertices, paint);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
DEF_SAMPLE( return new SampleVerts3D; )
|
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
#include "modules/skottie/include/Skottie.h"
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
class SampleSkottieCube : public SampleCubeBase {
|
|
|
|
sk_sp<skottie::Animation> fAnim[6];
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
public:
|
|
|
|
SampleSkottieCube() : SampleCubeBase(kCanRunOnCPU) {}
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
SkString name() override { return SkString("skottie3d"); }
|
2020-01-18 19:21:12 +00:00
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
void onOnceBeforeDraw() override {
|
|
|
|
const char* files[] = {
|
|
|
|
"skottie/skottie-chained-mattes.json",
|
|
|
|
"skottie/skottie-gradient-ramp.json",
|
|
|
|
"skottie/skottie_sample_2.json",
|
|
|
|
"skottie/skottie-3d-3planes.json",
|
|
|
|
"skottie/skottie-text-animator-4.json",
|
|
|
|
"skottie/skottie-motiontile-effect-phase.json",
|
2020-01-26 01:42:51 +00:00
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
};
|
|
|
|
for (unsigned i = 0; i < SK_ARRAY_COUNT(files); ++i) {
|
|
|
|
if (auto stream = GetResourceAsStream(files[i])) {
|
|
|
|
fAnim[i] = skottie::Animation::Make(stream.get());
|
|
|
|
}
|
2020-01-26 01:42:51 +00:00
|
|
|
}
|
2020-01-18 19:21:12 +00:00
|
|
|
}
|
|
|
|
|
2020-02-18 18:05:45 +00:00
|
|
|
void drawContent(SkCanvas* canvas, SkColor color, int index, bool drawFront) override {
|
2020-02-20 20:42:29 +00:00
|
|
|
if (!drawFront || !front(canvas->getLocalToDevice())) {
|
2020-02-18 18:05:45 +00:00
|
|
|
return;
|
2020-01-18 19:21:12 +00:00
|
|
|
}
|
2020-02-18 18:05:45 +00:00
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setColor(color);
|
|
|
|
SkRect r = {0, 0, 400, 400};
|
|
|
|
canvas->drawRect(r, paint);
|
|
|
|
fAnim[index]->render(canvas, &r);
|
2020-01-18 19:21:12 +00:00
|
|
|
}
|
2020-02-18 18:05:45 +00:00
|
|
|
|
|
|
|
bool onAnimate(double nanos) override {
|
|
|
|
for (auto& anim : fAnim) {
|
|
|
|
SkScalar dur = anim->duration();
|
|
|
|
SkScalar t = fmod(1e-9 * nanos, dur) / dur;
|
|
|
|
anim->seek(t);
|
2020-01-26 01:42:51 +00:00
|
|
|
}
|
2020-01-18 19:21:12 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
2020-02-18 18:05:45 +00:00
|
|
|
DEF_SAMPLE( return new SampleSkottieCube; )
|