#include "CurveIntersection.h"
#include "CurveUtilities.h"
#include "LineParameters.h"
#include <algorithm> // used for std::swap
// return false if unable to clip (e.g., unable to create implicit line)
// caller should subdivide, or create degenerate if the values are too small
bool bezier_clip(const Quadratic& q1, const Quadratic& q2, double& minT, double& maxT) {
minT = 1;
maxT = 0;
// determine normalized implicit line equation for pt[0] to pt[3]
// of the form ax + by + c = 0, where a*a + b*b == 1
// find the implicit line equation parameters
LineParameters endLine;
endLine.quadEndPoints(q1);
if (!endLine.normalize()) {
printf("line cannot be normalized: need more code here\n");
return false;
}
double distance = endLine.controlPtDistance(q1);
// find fat line
double top = 0;
double bottom = distance / 2; // http://students.cs.byu.edu/~tom/557/text/cic.pdf (7.6)
if (top > bottom) {
std::swap(top, bottom);
// compute intersecting candidate distance
Quadratic distance2y; // points with X of (0, 1/2, 1)
endLine.quadDistanceY(q2, distance2y);
int flags = 0;
if (approximately_lesser(distance2y[0].y, top)) {
flags |= kFindTopMin;
} else if (approximately_greater(distance2y[0].y, bottom)) {
flags |= kFindBottomMin;
} else {
minT = 0;
if (approximately_lesser(distance2y[2].y, top)) {
flags |= kFindTopMax;
} else if (approximately_greater(distance2y[2].y, bottom)) {
flags |= kFindBottomMax;
maxT = 1;
// Find the intersection of distance convex hull and fat line.
int idx = 0;
do {
int next = idx + 1;
if (next == 3) {
next = 0;
x_at(distance2y[idx], distance2y[next], top, bottom, flags, minT, maxT);
idx = next;
} while (idx);
return minT < maxT; // returns false if distance shows no intersection