GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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declare_args() {
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}
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2016-07-26 20:55:45 +00:00
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skia_public_includes = [
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"include/codec",
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"include/config",
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"include/core",
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"include/effects",
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"include/gpu",
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"include/gpu/gl",
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"include/images",
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"include/pathops",
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"include/ports",
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"include/utils",
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"include/utils/mac",
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2016-07-27 18:17:18 +00:00
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"include/c", # TODO: move back to top, order shouldn't matter
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2016-07-26 20:55:45 +00:00
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]
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|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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# Skia public API, generally provided by :skia.
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config("skia_public") {
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2016-07-26 20:55:45 +00:00
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include_dirs = skia_public_includes
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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defines = [ "SKIA_DLL" ]
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}
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# Skia internal APIs, used by Skia itself and a few test tools.
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config("skia_private") {
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visibility = [ ":*" ]
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include_dirs = [
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"include/private",
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"src/c",
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2016-07-26 20:55:45 +00:00
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"src/codec",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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"src/config",
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"src/core",
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"src/effects",
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"src/gpu",
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"src/image",
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"src/images",
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"src/lazy",
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"src/opts",
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"src/pathops",
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"src/ports",
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"src/sfnt",
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"src/utils",
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"third_party/etc1",
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"third_party/ktx",
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]
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}
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# Any code that's linked into Skia-the-library should use this config via += skia_library_configs.
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config("skia_library") {
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visibility = [ ":*" ]
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defines = [ "SKIA_IMPLEMENTATION=1" ]
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}
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skia_library_configs = [
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":skia_public",
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":skia_private",
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":skia_library",
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]
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2016-07-21 19:25:45 +00:00
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core_gypi = exec_script("gn/gypi_to_gn.py",
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GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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[
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rebase_path("gyp/core.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
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],
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"scope",
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[ "gyp/core.gypi" ])
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2016-07-21 19:25:45 +00:00
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effects_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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[
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rebase_path("gyp/effects.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
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],
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"scope",
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[ "gyp/effects.gypi" ])
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2016-07-21 19:25:45 +00:00
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gpu_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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[
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rebase_path("gyp/gpu.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
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],
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"scope",
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[ "gyp/gpu.gypi" ])
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2016-07-21 19:25:45 +00:00
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opts_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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[
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rebase_path("gyp/opts.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
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],
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"scope",
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[ "gyp/opts.gypi" ])
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2016-07-21 19:25:45 +00:00
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pdf_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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[
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rebase_path("gyp/pdf.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
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],
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"scope",
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[ "gyp/pdf.gypi" ])
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2016-07-21 19:25:45 +00:00
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utils_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
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|
rebase_path("gyp/utils.gypi"),
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"--replace=<(skia_include_path)=include",
|
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"--replace=<(skia_src_path)=src",
|
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|
],
|
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"scope",
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[ "gyp/utils.gypi" ])
|
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source_set("opts_ssse3") {
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configs += skia_library_configs
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sources = opts_gypi.ssse3_sources
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cflags = [ "-mssse3" ]
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}
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source_set("opts_sse41") {
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configs += skia_library_configs
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sources = opts_gypi.sse41_sources
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|
cflags = [ "-msse4.1" ]
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}
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source_set("opts_avx") {
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configs += skia_library_configs
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sources = opts_gypi.avx_sources
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cflags = [ "-mavx" ]
|
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}
|
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|
component("skia") {
|
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|
public_configs = [ ":skia_public" ]
|
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|
configs += skia_library_configs
|
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|
deps = [
|
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|
|
":opts_avx",
|
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|
|
":opts_sse41",
|
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|
|
":opts_ssse3",
|
2016-07-27 18:17:18 +00:00
|
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|
"//third_party/libjpeg_turbo",
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|
|
|
"//third_party/libpng",
|
2016-07-15 22:15:15 +00:00
|
|
|
"//third_party/zlib",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
|
2016-07-26 20:55:45 +00:00
|
|
|
defines = [
|
|
|
|
"SK_HAS_JPEG_LIBRARY",
|
|
|
|
"SK_HAS_PNG_LIBRARY",
|
|
|
|
]
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
libs = [ "pthread" ]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
|
|
|
sources = []
|
|
|
|
sources += core_gypi.sources
|
|
|
|
sources += effects_gypi.sources
|
|
|
|
sources += gpu_gypi.skgpu_sources
|
|
|
|
sources += opts_gypi.sse2_sources
|
|
|
|
sources += pdf_gypi.sources
|
|
|
|
sources += utils_gypi.sources
|
|
|
|
sources += [
|
2016-07-26 20:55:45 +00:00
|
|
|
"src/codec/SkBmpCodec.cpp",
|
|
|
|
"src/codec/SkBmpMaskCodec.cpp",
|
|
|
|
"src/codec/SkBmpRLECodec.cpp",
|
|
|
|
"src/codec/SkBmpStandardCodec.cpp",
|
|
|
|
"src/codec/SkCodec.cpp",
|
|
|
|
"src/codec/SkCodecImageGenerator.cpp",
|
|
|
|
"src/codec/SkIcoCodec.cpp",
|
|
|
|
"src/codec/SkJpegCodec.cpp",
|
|
|
|
"src/codec/SkJpegDecoderMgr.cpp",
|
|
|
|
"src/codec/SkJpegUtility.cpp",
|
|
|
|
"src/codec/SkMaskSwizzler.cpp",
|
|
|
|
"src/codec/SkMasks.cpp",
|
|
|
|
"src/codec/SkPngCodec.cpp",
|
|
|
|
"src/codec/SkSampler.cpp",
|
|
|
|
"src/codec/SkSwizzler.cpp",
|
|
|
|
"src/codec/SkWbmpCodec.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/images/SkImageEncoder.cpp",
|
|
|
|
"src/images/SkImageEncoder_Factory.cpp",
|
|
|
|
"src/ports/SkDiscardableMemory_none.cpp",
|
|
|
|
"src/ports/SkGlobalInitialization_default.cpp",
|
2016-07-26 20:55:45 +00:00
|
|
|
"src/ports/SkImageGenerator_skia.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/ports/SkMemory_malloc.cpp",
|
|
|
|
"src/ports/SkOSFile_stdio.cpp",
|
|
|
|
"src/sfnt/SkOTTable_name.cpp",
|
|
|
|
"src/sfnt/SkOTUtils.cpp",
|
|
|
|
"src/utils/mac/SkStream_mac.cpp",
|
|
|
|
"third_party/etc1/etc1.cpp",
|
|
|
|
"third_party/ktx/ktx.cpp",
|
|
|
|
]
|
|
|
|
|
|
|
|
if (is_win) {
|
|
|
|
sources += [
|
|
|
|
"src/ports/SkDebug_win.cpp",
|
|
|
|
"src/ports/SkFontHost_win.cpp",
|
|
|
|
"src/ports/SkFontMgr_win_dw.cpp",
|
|
|
|
"src/ports/SkFontMgr_win_dw_factory.cpp",
|
|
|
|
"src/ports/SkImageEncoder_WIC.cpp",
|
|
|
|
"src/ports/SkImageGeneratorWIC.cpp",
|
|
|
|
"src/ports/SkOSFile_win.cpp",
|
|
|
|
"src/ports/SkScalerContext_win_dw.cpp",
|
|
|
|
"src/ports/SkTLS_win.cpp",
|
|
|
|
"src/ports/SkTypeface_win_dw.cpp",
|
|
|
|
]
|
|
|
|
} else {
|
|
|
|
sources += [
|
|
|
|
"src/ports/SkDebug_stdio.cpp",
|
|
|
|
"src/ports/SkOSFile_posix.cpp",
|
|
|
|
"src/ports/SkTLS_pthread.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_linux) {
|
|
|
|
deps += [
|
|
|
|
"third_party:fontconfig",
|
|
|
|
"third_party:freetype2",
|
|
|
|
]
|
|
|
|
sources += [
|
|
|
|
"src/fonts/SkFontMgr_fontconfig.cpp",
|
|
|
|
"src/images/SkJPEGImageEncoder.cpp",
|
|
|
|
"src/images/SkJPEGWriteUtility.cpp",
|
|
|
|
"src/images/SkPNGImageEncoder.cpp",
|
|
|
|
"src/ports/SkFontConfigInterface_direct.cpp",
|
|
|
|
"src/ports/SkFontConfigInterface_direct_factory.cpp",
|
|
|
|
"src/ports/SkFontHost_FreeType.cpp",
|
|
|
|
"src/ports/SkFontHost_FreeType_common.cpp",
|
|
|
|
"src/ports/SkFontHost_fontconfig.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_mac) {
|
|
|
|
sources += [
|
|
|
|
"src/ports/SkFontHost_mac.cpp",
|
|
|
|
"src/ports/SkImageEncoder_CG.cpp",
|
|
|
|
"src/ports/SkImageGeneratorCG.cpp",
|
|
|
|
]
|
|
|
|
libs += [ "ApplicationServices.framework" ]
|
|
|
|
}
|
2016-07-15 22:15:15 +00:00
|
|
|
|
|
|
|
if (is_fuchsia) {
|
2016-07-19 13:03:22 +00:00
|
|
|
sources += [ "src/ports/SkFontMgr_empty_factory.cpp" ]
|
2016-07-15 22:15:15 +00:00
|
|
|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
}
|
|
|
|
|
2016-07-26 20:55:45 +00:00
|
|
|
action("skia.h") {
|
|
|
|
script = "gn/echo_headers.py"
|
|
|
|
args = [ rebase_path("$target_gen_dir/skia.h", root_build_dir) ] +
|
|
|
|
rebase_path(skia_public_includes, root_build_dir)
|
|
|
|
outputs = [
|
|
|
|
"$target_gen_dir/skia.h",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
executable("fiddle") {
|
|
|
|
include_dirs = [ "$target_gen_dir" ]
|
2016-07-27 18:17:18 +00:00
|
|
|
libs = []
|
|
|
|
if (is_linux) {
|
|
|
|
libs += [ "OSMesa" ]
|
|
|
|
}
|
2016-07-26 20:55:45 +00:00
|
|
|
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
sources = [
|
2016-07-26 20:55:45 +00:00
|
|
|
"tools/fiddle/draw.cpp",
|
|
|
|
"tools/fiddle/fiddle_main.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":skia",
|
2016-07-26 20:55:45 +00:00
|
|
|
":skia.h",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
}
|