#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorRed;
half4 colorGreen;
half4 colorWhite;
half4 colorBlack;
};
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x);
void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) {
half4 _var0;
setToColorBlack_vh4(_uniforms, _var0);
d = _var0;
}
void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) {
x = _uniforms.colorBlack;
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 a;
half4 b;
half4 c;
half4 d;
(b = _uniforms.colorRed, c = _uniforms.colorGreen);
a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d), _uniforms.colorWhite);
a *= a;
b *= b;
c *= c;
d *= d;
_out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;