2021-02-01 18:48:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%false = OpConstantFalse %bool
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%float_0 = OpConstant %float 0
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%15 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%main = OpFunction %void None %11
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%12 = OpLabel
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2021-03-08 18:29:15 +00:00
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OpStore %sk_FragColor %15
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2021-02-01 18:48:50 +00:00
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OpReturn
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OpFunctionEnd
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