2020-11-20 21:28:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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2021-02-05 21:24:03 +00:00
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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2020-11-20 21:28:50 +00:00
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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2021-02-05 21:24:03 +00:00
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "unknownInput"
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OpName %_entrypoint "_entrypoint"
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2020-11-20 21:28:50 +00:00
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OpName %main "main"
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OpName %x "x"
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2021-02-05 21:24:03 +00:00
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OpName %v "v"
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2020-11-20 21:28:50 +00:00
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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2021-02-05 21:24:03 +00:00
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %26 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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OpDecorate %38 RelaxedPrecision
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OpDecorate %44 RelaxedPrecision
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2021-03-04 15:19:48 +00:00
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OpDecorate %47 RelaxedPrecision
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2021-02-05 21:24:03 +00:00
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OpDecorate %49 RelaxedPrecision
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2021-03-04 15:19:48 +00:00
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OpDecorate %51 RelaxedPrecision
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2020-11-20 21:28:50 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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2021-02-05 21:24:03 +00:00
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%_UniformBuffer = OpTypeStruct %float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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2020-11-20 21:28:50 +00:00
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%void = OpTypeVoid
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2021-02-05 21:24:03 +00:00
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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2020-11-20 21:28:50 +00:00
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%_ptr_Function_float = OpTypePointer Function %float
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2021-02-05 21:24:03 +00:00
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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2020-11-20 21:28:50 +00:00
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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2021-02-05 21:24:03 +00:00
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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2020-11-20 21:28:50 +00:00
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OpReturn
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OpFunctionEnd
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2021-02-05 21:24:03 +00:00
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%x = OpVariable %_ptr_Function_float Function
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%v = OpVariable %_ptr_Function_v4float Function
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%22 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%26 = OpLoad %float %22
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OpStore %x %26
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%29 = OpLoad %float %x
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%30 = OpCompositeConstruct %v2float %29 %29
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%32 = OpCompositeExtract %float %30 0
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%33 = OpCompositeExtract %float %30 1
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%36 = OpCompositeConstruct %v4float %32 %33 %float_0 %float_1
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OpStore %v %36
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%37 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%38 = OpLoad %float %37
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%39 = OpCompositeConstruct %v2float %38 %38
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%40 = OpCompositeExtract %float %39 0
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%41 = OpCompositeExtract %float %39 1
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%42 = OpCompositeConstruct %v4float %40 %41 %float_0 %float_1
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OpStore %v %42
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%43 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%44 = OpLoad %float %43
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2021-03-04 15:19:48 +00:00
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%45 = OpCompositeConstruct %v4float %float_0 %44 %float_1 %float_0
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OpStore %v %45
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%46 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%47 = OpLoad %float %46
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2021-02-05 21:24:03 +00:00
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%48 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%49 = OpLoad %float %48
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2021-03-04 15:19:48 +00:00
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%50 = OpCompositeConstruct %v4float %float_0 %47 %float_0 %49
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OpStore %v %50
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%51 = OpLoad %v4float %v
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OpReturnValue %51
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2021-02-05 21:24:03 +00:00
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OpFunctionEnd
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