skia2/tests/sksl/shared/UnaryPositiveNegative.asm.frag

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3.1 KiB
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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorWhite"
OpMemberName %_UniformBuffer 1 "colorGreen"
OpMemberName %_UniformBuffer 2 "colorRed"
OpName %_entrypoint "_entrypoint"
OpName %main "main"
OpName %x "x"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 2 Offset 32
OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %27 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
Refactored SPIR-V RelaxedPrecision handling The RelaxedPrecision decoration is now handled by nextId(), to make it easier to see all spots where a RelaxedPrecision decoration might be necessary. The goal of this initial refactor is not to actually fix the issues with RelaxedPrecision decorations, but rather to lay the groundwork for doing so in followup CLs. The initial intent of this change was to not affect the SPIR-V at all, saving modifications for followups, but there ended up being three kinds of changes to the output: 1. Doing things at nextId() time rather than later means some decorations move to an earlier spot in the output. This results in diffs, but should not cause any behavioral changes. 2. We were incorrectly tagging bools as RelaxedPrecision in some situations. By funneling things through fewer code paths, the refactor would have caused this to happen in even more situations, and the code responsible for the bug was being rewritten in this CL anyway, so it seemed worth just fixing the issue as part of this change. 3. Funneling things through fewer code paths ended up adding (correct) RelaxedPrecision modifiers to binary operations that had previously been missing them. It seemed better to just let it happen than to try to maintain bug-for-bug compatibility with the previous approach. Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-15 19:54:16 +00:00
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%18 = OpTypeFunction %v4float
%v2float = OpTypeVector %float 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_n1 = OpConstant %float -1
%33 = OpConstantComposite %v2float %float_n1 %float_n1
%v2bool = OpTypeVector %bool 2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%_entrypoint = OpFunction %void None %15
%16 = OpLabel
%17 = OpFunctionCall %v4float %main
OpStore %sk_FragColor %17
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %18
%19 = OpLabel
%x = OpVariable %_ptr_Function_v2float Function
%37 = OpVariable %_ptr_Function_v4float Function
%23 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%27 = OpLoad %v4float %23
%28 = OpVectorShuffle %v2float %27 %27 0 1
OpStore %x %28
%30 = OpLoad %v2float %x
%29 = OpFNegate %v2float %30
OpStore %x %29
%31 = OpLoad %v2float %x
%34 = OpFOrdEqual %v2bool %31 %33
%36 = OpAll %bool %34
OpSelectionMerge %41 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%44 = OpLoad %v4float %42
OpStore %37 %44
OpBranch %41
%40 = OpLabel
%45 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%47 = OpLoad %v4float %45
OpStore %37 %47
OpBranch %41
%41 = OpLabel
%48 = OpLoad %v4float %37
OpReturnValue %48
OpFunctionEnd