29 lines
700 B
C++
29 lines
700 B
C++
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#include "DMTaskRunner.h"
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#include "DMTask.h"
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namespace DM {
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TaskRunner::TaskRunner(int cputhreads, int gpuThreads)
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: fMain(cputhreads)
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, fGpu(gpuThreads)
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{}
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void TaskRunner::add(Task* task) {
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if (task->usesGpu()) {
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fGpu.add(task);
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} else {
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fMain.add(task);
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}
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}
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void TaskRunner::wait() {
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// These wait calls block until the threadpool is done. We don't allow
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// children to spawn new GPU tasks so we can wait for that first knowing
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// we'll never try to add to it later. Same can't be said of fMain: fGpu
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// and fMain can both add tasks to fMain, so we have to wait for that last.
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fGpu.wait();
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fMain.wait();
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}
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} // namespace DM
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