/*#pragma settings NoInline*/
float foo(float v[2]) {
return v[0] * v[1];
}
void bar(inout float x) {
float y[2], z;
y[0] = x;
y[1] = x * 2;
z = foo(y);
void main() {
float x = 10;
bar(x);
sk_FragColor = half4(half(x));