2020-09-30 14:37:23 +00:00
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in half val;
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uniform int ui;
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uniform half4 uh4;
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struct S {
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half4 ah4[1];
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half ah[1];
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half4 h4;
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half h;
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};
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void funcb(bool b, out half4 outColor) {
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outColor = b ? outColor.xxxx : outColor.yyyy;
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}
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void func1(half h, out half4 outColor) {
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outColor = h.xxxx;
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}
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void func2(half2 h2, out half4 outColor) {
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outColor = h2.xyxy;
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}
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void func3(half3 h3, out half4 outColor) {
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outColor = h3.xyzx;
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}
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void func4(half4 h4, out half4 outColor) {
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outColor = h4;
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}
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void main() {
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S s;
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s.ah4[0] = half4(val);
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s.ah[0] = val;
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s.h4 = half4(val);
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s.h = val;
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S as[1];
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as[0].ah4[0] = half4(val);
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// These expressions are considered "trivial" and will be cloned directly into the inlined
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// function without a temporary variable.
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funcb(sk_Caps.floatIs32Bits, sk_FragColor);
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func1(+s.h, sk_FragColor);
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func2(s.ah4[0].yw, sk_FragColor);
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func2(as[0].ah4[0].xy, sk_FragColor);
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func3(s.h4.zzz, sk_FragColor);
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func3(uh4.xyz, sk_FragColor);
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2020-09-30 15:58:16 +00:00
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func3(s.h.xxx, sk_FragColor);
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func4(half4(s.h), sk_FragColor);
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2020-09-30 14:37:23 +00:00
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func4(s.ah4[0].xxxy, sk_FragColor);
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func4(uh4, sk_FragColor);
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// These expressions are considered "non-trivial" and will be placed in a temporary variable
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// when inlining occurs.
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funcb(!sk_Caps.floatIs32Bits, sk_FragColor);
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func1(-s.h, sk_FragColor);
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func2(s.ah4[ui].yw, sk_FragColor);
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func3(s.h4.yyy + s.h4.zzz, sk_FragColor);
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func4(s.h4.y001, sk_FragColor);
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}
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