2021-04-09 03:30:51 +00:00
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uniform half4 colorGreen, colorRed;
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struct S {
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int x, y;
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};
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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2021-04-09 03:30:51 +00:00
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float f1[4] = float[4](1, 2, 3, 4);
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float f2[4] = float[4](1, 2, 3, 4);
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float f3[4] = float[4](1, 2, 3, -4);
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2021-08-10 16:56:23 +00:00
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int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6));
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int3 v2[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6));
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int3 v3[2] = int3[2](int3(1, 2, 3), int3(4, 5, -6));
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2021-08-10 20:03:23 +00:00
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half2x2 m1[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6));
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half2x2 m2[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6));
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half2x2 m3[3] = half2x2[3](half2x2(1), half2x2(2, 3, 4, 5), half2x2(6));
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2021-04-09 03:30:51 +00:00
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S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6));
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S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6));
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2021-08-10 16:56:23 +00:00
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return (f1 == f2) && (f1 != f3) &&
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(v1 == v2) && (v1 != v3) &&
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2021-08-10 20:03:23 +00:00
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(m1 == m2) && (m1 != m3) &&
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2021-08-10 16:56:23 +00:00
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(s1 != s2) && (s3 == s1) ? colorGreen : colorRed;
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2021-04-09 03:30:51 +00:00
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}
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