skia2/samplecode/SampleRotateCircles.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkRandom.h"
#include "SkRRect.h"
#include "SkColorPriv.h"
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
#include "SkStrokerPriv.h"
static void rotateAbout(SkCanvas* canvas, SkScalar degrees,
SkScalar cx, SkScalar cy) {
canvas->translate(cx, cy);
canvas->rotate(degrees);
canvas->translate(-cx, -cy);
}
class RotateCirclesView : public SampleView {
public:
RotateCirclesView() {
this->setBGColor(SK_ColorLTGRAY);
fAngle = 0;
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "RotateCircles");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual void onDrawContent(SkCanvas* canvas) {
SkRandom rand;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(20);
SkScalar cx = 240;
SkScalar cy = 240;
SkScalar DX = 240 * 2;
SkColor color = 0;
float scale = 1;
float sign = 0.3f;
for (SkScalar rad = 200; rad >= 20; rad -= 15) {
sign = -sign;
scale += 0.2f;
paint.setColor(rand.nextU());
paint.setAlpha(0xFF);
color = ~color;
paint.setStyle(SkPaint::kFill_Style);
canvas->save();
rotateAbout(canvas, fAngle * scale * sign, cx, cy);
canvas->drawCircle(cx, cy, rad, paint);
canvas->restore();
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(rad*2);
canvas->save();
rotateAbout(canvas, fAngle * scale * sign, cx + DX, cy);
canvas->drawCircle(cx + DX, cy, 10, paint);
canvas->restore();
canvas->save();
rotateAbout(canvas, fAngle * scale * sign, cx + DX, cy + DX);
canvas->drawCircle(cx + DX, cy + DX, 10, paint);
canvas->restore();
}
fAngle = (fAngle + 1) % 360;
this->inval(NULL);
}
private:
int fAngle;
typedef SkView INHERITED;
};
class TestCirclesView : public SampleView {
public:
TestCirclesView() {
}
protected:
bool onQuery(SkEvent* evt) SK_OVERRIDE {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "RotateCircles2");
return true;
}
return this->INHERITED::onQuery(evt);
}
void draw_real_circle(SkCanvas* canvas, SkScalar radius) {
int w = SkScalarCeilToInt(radius * 2);
int h = w;
SkBitmap bm;
bm.allocN32Pixels(w, h);
bm.eraseColor(0);
SkAutoLockPixels alp(bm);
SkScalar cx = radius;
SkScalar cy = radius;
for (int y = 0; y < h; y += 1) {
for (int x = 0; x < w; x += 1) {
float d = sqrtf((x - cx)*(x - cx) + (y - cy)*(y - cy));
if (d <= radius) {
*bm.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0, 0);
}
}
}
canvas->drawBitmap(bm, 0, 0, NULL);
}
void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
SkScalar radius = 256;
canvas->translate(10, 10);
draw_real_circle(canvas, radius);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0x80FF0000);
canvas->drawCircle(radius, radius, radius, paint);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(radius);
paint.setColor(0x8000FF00);
canvas->drawCircle(radius, radius, radius/2, paint);
}
private:
typedef SkView INHERITED;
};
static bool hittest(const SkPoint& target, SkScalar x, SkScalar y) {
const SkScalar TOL = 7;
return SkPoint::Distance(target, SkPoint::Make(x, y)) <= TOL;
}
static int getOnCurvePoints(const SkPath& path, SkPoint storage[]) {
SkPath::RawIter iter(path);
SkPoint pts[4];
SkPath::Verb verb;
int count = 0;
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
case SkPath::kLine_Verb:
case SkPath::kQuad_Verb:
case SkPath::kCubic_Verb:
storage[count++] = pts[0];
break;
default:
break;
}
}
return count;
}
#include "SkPathMeasure.h"
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
struct StrokeTypeButton {
SkRect fBounds;
char fLabel;
bool fEnabled;
};
class TestStrokeView : public SampleView {
enum {
SKELETON_COLOR = 0xFF0000FF,
WIREFRAME_COLOR = 0x80FF0000
};
enum {
kCount = 9
};
SkPoint fPts[kCount];
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
SkRect fErrorControl;
SkRect fWidthControl;
StrokeTypeButton fCubicButton;
StrokeTypeButton fQuadButton;
StrokeTypeButton fRRectButton;
SkScalar fWidth, fDWidth;
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
bool fAnimate;
#if QUAD_STROKE_APPROXIMATION && defined(SK_DEBUG)
#define kStrokerErrorMin 0.001f
#define kStrokerErrorMax 5
#endif
#define kWidthMin 1
#define kWidthMax 100
public:
TestStrokeView() {
this->setBGColor(SK_ColorLTGRAY);
fPts[0].set(50, 200);
fPts[1].set(50, 100);
fPts[2].set(150, 50);
fPts[3].set(300, 50);
fPts[4].set(350, 200);
fPts[5].set(350, 100);
fPts[6].set(450, 50);
fPts[7].set(200, 200);
fPts[8].set(400, 400);
fWidth = 50;
fDWidth = 0.25f;
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
fCubicButton.fLabel = 'C';
fCubicButton.fEnabled = true;
fQuadButton.fLabel = 'Q';
fQuadButton.fEnabled = true;
fRRectButton.fLabel = 'R';
fRRectButton.fEnabled = true;
fAnimate = true;
}
protected:
bool onQuery(SkEvent* evt) SK_OVERRIDE {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "RotateCircles3");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onSizeChange() SK_OVERRIDE {
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
fErrorControl.setXYWH(this->width() - 100, 30, 30, 400);
fWidthControl.setXYWH(this->width() - 50, 30, 30, 400);
fCubicButton.fBounds.setXYWH(this->width() - 50, 450, 30, 30);
fQuadButton.fBounds.setXYWH(this->width() - 50, 500, 30, 30);
fRRectButton.fBounds.setXYWH(this->width() - 50, 550, 30, 30);
this->INHERITED::onSizeChange();
}
void draw_points(SkCanvas* canvas, const SkPath& path, SkColor color,
bool show_lines) {
SkPaint paint;
paint.setColor(color);
paint.setAlpha(0x80);
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
paint.setAntiAlias(true);
int n = path.countPoints();
SkAutoSTArray<32, SkPoint> pts(n);
if (show_lines) {
path.getPoints(pts.get(), n);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts.get(), paint);
} else {
n = getOnCurvePoints(path, pts.get());
}
paint.setStrokeWidth(5);
canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts.get(), paint);
}
void draw_ribs(SkCanvas* canvas, const SkPath& path, SkScalar width,
SkColor color) {
const SkScalar radius = width / 2;
SkPathMeasure meas(path, false);
SkScalar total = meas.getLength();
SkScalar delta = 8;
SkPaint paint;
paint.setColor(color);
SkPoint pos, tan;
for (SkScalar dist = 0; dist <= total; dist += delta) {
if (meas.getPosTan(dist, &pos, &tan)) {
tan.scale(radius);
tan.rotateCCW();
canvas->drawLine(pos.x() + tan.x(), pos.y() + tan.y(),
pos.x() - tan.x(), pos.y() - tan.y(), paint);
}
}
}
void draw_stroke(SkCanvas* canvas, const SkPath& path, SkScalar width) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SKELETON_COLOR);
canvas->drawPath(path, paint);
draw_points(canvas, path, SKELETON_COLOR, true);
draw_ribs(canvas, path, width, 0xFF00FF00);
SkPath fill;
SkPaint p;
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(width);
p.getFillPath(path, &fill);
paint.setColor(WIREFRAME_COLOR);
canvas->drawPath(fill, paint);
draw_points(canvas, fill, WIREFRAME_COLOR, false);
}
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
void draw_button(SkCanvas* canvas, const StrokeTypeButton& button) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(button.fEnabled ? 0xFF3F0000 : 0x6F3F0000);
canvas->drawRect(button.fBounds, paint);
paint.setTextSize(25.0f);
paint.setColor(button.fEnabled ? 0xFF3F0000 : 0x6F3F0000);
paint.setTextAlign(SkPaint::kCenter_Align);
paint.setStyle(SkPaint::kFill_Style);
canvas->drawText(&button.fLabel, 1, button.fBounds.centerX(), button.fBounds.fBottom - 5,
paint);
}
void draw_control(SkCanvas* canvas, const SkRect& bounds, SkScalar value,
SkScalar min, SkScalar max, const char* name) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(bounds, paint);
SkScalar scale = max - min;
SkScalar yPos = bounds.fTop + (value - min) * bounds.height() / scale;
paint.setColor(0xFFFF0000);
canvas->drawLine(bounds.fLeft - 5, yPos, bounds.fRight + 5, yPos, paint);
SkString label;
label.printf("%0.3g", value);
paint.setColor(0xFF000000);
paint.setTextSize(11.0f);
paint.setStyle(SkPaint::kFill_Style);
canvas->drawText(label.c_str(), label.size(), bounds.fLeft + 5, yPos - 5, paint);
paint.setTextSize(13.0f);
canvas->drawText(name, strlen(name), bounds.fLeft, bounds.bottom() + 11, paint);
}
void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
SkPath path;
SkScalar width = fWidth;
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
if (fCubicButton.fEnabled) {
path.moveTo(fPts[0]);
path.cubicTo(fPts[1], fPts[2], fPts[3]);
draw_stroke(canvas, path, width);
}
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
if (fQuadButton.fEnabled) {
path.reset();
path.moveTo(fPts[4]);
path.quadTo(fPts[5], fPts[6]);
draw_stroke(canvas, path, width);
}
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
if (fRRectButton.fEnabled) {
SkScalar rad = 32;
SkRect r;
r.set(&fPts[7], 2);
path.reset();
SkRRect rr;
rr.setRectXY(r, rad, rad);
path.addRRect(rr);
draw_stroke(canvas, path, width);
path.reset();
SkRRect rr2;
rr.inset(width/2, width/2, &rr2);
path.addRRect(rr2, SkPath::kCCW_Direction);
rr.inset(-width/2, -width/2, &rr2);
path.addRRect(rr2, SkPath::kCW_Direction);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0x40FF8844);
canvas->drawPath(path, paint);
}
if (fAnimate) {
fWidth += fDWidth;
if (fDWidth > 0 && fWidth > kWidthMax) {
fDWidth = -fDWidth;
} else if (fDWidth < 0 && fWidth < kWidthMin) {
fDWidth = -fDWidth;
}
}
#if QUAD_STROKE_APPROXIMATION && defined(SK_DEBUG)
draw_control(canvas, fErrorControl, gDebugStrokerError, kStrokerErrorMin, kStrokerErrorMax,
"error");
#endif
draw_control(canvas, fWidthControl, fWidth, kWidthMin, kWidthMax, "width");
draw_button(canvas, fQuadButton);
draw_button(canvas, fCubicButton);
draw_button(canvas, fRRectButton);
this->inval(NULL);
}
class MyClick : public Click {
public:
int fIndex;
MyClick(SkView* target, int index) : Click(target), fIndex(index) {}
};
virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
unsigned modi) SK_OVERRIDE {
for (size_t i = 0; i < SK_ARRAY_COUNT(fPts); ++i) {
if (hittest(fPts[i], x, y)) {
return new MyClick(this, (int)i);
}
}
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
const SkRect& rectPt = SkRect::MakeXYWH(x, y, 1, 1);
#if QUAD_STROKE_APPROXIMATION && defined(SK_DEBUG)
if (fErrorControl.contains(rectPt)) {
return new MyClick(this, (int) SK_ARRAY_COUNT(fPts) + 1);
}
#endif
if (fWidthControl.contains(rectPt)) {
return new MyClick(this, (int) SK_ARRAY_COUNT(fPts) + 3);
}
if (fCubicButton.fBounds.contains(rectPt)) {
fCubicButton.fEnabled ^= true;
return new MyClick(this, (int) SK_ARRAY_COUNT(fPts) + 4);
}
if (fQuadButton.fBounds.contains(rectPt)) {
fQuadButton.fEnabled ^= true;
return new MyClick(this, (int) SK_ARRAY_COUNT(fPts) + 5);
}
if (fRRectButton.fBounds.contains(rectPt)) {
fRRectButton.fEnabled ^= true;
return new MyClick(this, (int) SK_ARRAY_COUNT(fPts) + 6);
}
return this->INHERITED::onFindClickHandler(x, y, modi);
}
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
static SkScalar MapScreenYtoValue(int y, const SkRect& control, SkScalar min,
SkScalar max) {
return (SkIntToScalar(y) - control.fTop) / control.height() * (max - min) + min;
}
bool onClick(Click* click) SK_OVERRIDE {
int index = ((MyClick*)click)->fIndex;
Draw more accurate thick-stroked Beziers (disabled) Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
2014-10-09 12:36:03 +00:00
if (index < (int) SK_ARRAY_COUNT(fPts)) {
fPts[index].offset(SkIntToScalar(click->fICurr.fX - click->fIPrev.fX),
SkIntToScalar(click->fICurr.fY - click->fIPrev.fY));
this->inval(NULL);
}
#if QUAD_STROKE_APPROXIMATION && defined(SK_DEBUG)
else if (index == (int) SK_ARRAY_COUNT(fPts) + 1) {
gDebugStrokerError = MapScreenYtoValue(click->fICurr.fY, fErrorControl,
kStrokerErrorMin, kStrokerErrorMax);
gDebugStrokerErrorSet = true;
}
#endif
else if (index == (int) SK_ARRAY_COUNT(fPts) + 3) {
fWidth = MapScreenYtoValue(click->fICurr.fY, fWidthControl, kWidthMin, kWidthMax);
fAnimate = fWidth <= kWidthMin;
}
return true;
}
private:
typedef SkView INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static SkView* F0() { return new RotateCirclesView; }
static SkViewRegister gR0(F0);
static SkView* F1() { return new TestCirclesView; }
static SkViewRegister gR1(F1);
static SkView* F2() { return new TestStrokeView; }
static SkViewRegister gR2(F2);